Paladin: Forever against Classic
The Paladin had 44 talents in Classic and has 51 in the Forever launch client. 56 of them differ - here is each one.
Want to see the tree rather than the list? Open the Paladin talent calculator
New in Forever
Talents with no counterpart in Classic 1.12.
| Holy | Reverence Lets part of your mana regeneration continue while casting. |
| Holy | Improved Seals Increases the damage of all Seals and Judgements. |
| Holy | Purifying Power Cleanse and Purify cost less, Exorcism and Holy Wrath come back sooner. |
| Holy | Holy Conduit Consecration, Holy Wrath, Exorcism and Hammer of Wrath cost less mana. |
| Holy | Divine Precision Increases the chance for your Holy spells to hit and shortens silence effects on you. |
| Holy | Infusion of Light Critical Holy Shocks and Flashes of Light shorten your next Holy Light. |
| Holy | Oath of Light An oath on one ally for five minutes: Holy Light, Flash of Light and Holy Shock heal them for more. Only one oath at a time. |
| Holy | Consecrated Ground Holy spells hit the first four enemies in your Consecration harder. |
| Holy | Boundless Light Holy Shock crits more often on allies without your Oath of Light. |
| Holy | Light's Vigil Marks an ally: your next Holy Shock on them triggers no cooldown and heals their whole party. |
| Protection | Sacred Duty Shortens protective cooldowns and the duration of Forbearance. |
| Protection | Templar's Bulwark A shield absorbs damage equal to your maximum health for a few seconds; causes Forbearance. |
| Protection | Swift Judgement Unleashes a Seal on an enemy without consuming it, on its own cooldown separate from Judgement. |
| Protection | Stoicism Shortens stun and charm effects on you. |
| Protection | Iron Creed Holy Strike generates more threat and, under Righteous Fury, reduces damage taken. |
| Protection | Shieldsworn Holy Strike comes back sooner and strikes with your shield, triggering Holy Shield and Shield Specialization without spending charges, and briefly lets you block spells. |
| Retribution | Sanctified Judgement Judgement refunds part of its cost. |
| Retribution | Sacred Arbiter Holy Strike hits harder and refreshes all Judgements on the target. |
| Retribution | Turn Evil Turn Undead casts faster, comes back sooner and also affects demons. |
| Retribution | Champion of the Light Adds part of your Intellect to your spell damage and makes Hammer of Wrath cast faster. |
| Retribution | Unsealed Wrath Melee hits store copies of your active Seal, up to three. A hit with a different Seal sets the stored copies off. |
Gone from Classic
Talents that existed in Classic and are not in the Forever client. The text below each one is the Classic tooltip, not our summary.
| Holy | Improved Seal of Righteousness Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%. |
| Holy | Consecration Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area. |
| Holy | Improved Lay on Hands Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min. |
| Holy | Improved Blessing of Wisdom Increases the effect of your Blessing of Wisdom spell by 10%. |
| Holy | Lasting Judgement Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec. |
| Protection | Improved Devotion Aura Increases the armor bonus of your Devotion Aura by 5%. |
| Protection | Blessing of Kings Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time. |
| Protection | Improved Concentration Aura Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects. |
| Protection | Blessing of Sanctuary Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time. |
| Protection | One-Handed Weapon Specialization Increases the damage you deal with one-handed melee weapons by 2%. |
| Retribution | Improved Blessing of Might Increases the melee attack power bonus of your Blessing of Might by 4%. |
| Retribution | Improved Seal of the Crusader Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%. |
| Retribution | Improved Retribution Aura Increases the damage done by your Retribution Aura by 25%. |
| Retribution | Sanctity Aura Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time. |
Moved to another tree
The talent is still there, in a different tree - which means different points and often a different build.
| Protection | Divine Intellect from Holy to Protection |
| Retribution | Unyielding Faith from Holy to Retribution |
Moved within its tree
Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.
| Holy | Divine Strength a different column in the same row - the price stays at 0 points |
| Holy | Spiritual Focus from 5 points in the tree to 0 |
| Holy | Healing Light from 10 points in the tree to 5 |
| Holy | Illumination from 15 points in the tree to 10 |
| Holy | Divine Favor from 20 points in the tree to 10 |
| Holy | Holy Shock from 30 points in the tree to 20 |
| Protection | Toughness from 5 points in the tree to 10 |
| Protection | Improved Righteous Fury from 10 points in the tree to 15 |
| Protection | Anticipation from 10 points in the tree to 15 |
| Protection | Improved Hammer of Justice from 15 points in the tree to 10 |
| Protection | Holy Shield from 30 points in the tree to 20 |
| Retribution | Deflection from 5 points in the tree to 0 |
| Retribution | Conviction from 10 points in the tree to 5 |
| Retribution | Two-Handed Weapon Specialization from 20 points in the tree to 15 |
| Retribution | Vengeance from 25 points in the tree to 20 |
| Retribution | Repentance from 30 points in the tree to 20 |
A different number of ranks
The talent exists in both, with a different number of ranks.
| Protection | Shield Specialization 3 ranks in Classic, 2 in Forever |
| Retribution | Conviction 5 ranks in Classic, 3 in Forever |
| Retribution | Vengeance 5 ranks in Classic, 3 in Forever |
What changed since BlizzCon
51 changes between the trees shown at BlizzCon and the launch client.
| gone | Holy | Improved Holy Strike Increases the damage of Holy Strike. |
| gone | Holy | Voice of Truth Briefly makes you immune to silence and interrupts. |
| gone | Protection | Improved Seal of Fury Returns mana whenever a Seal of Fury shield is used up. |
| gone | Protection | One-Handed Weapon Specialization Increases damage dealt with one-handed weapons. |
| gone | Retribution | Crusade Increases damage dealt against all creature types. |
| gone | Retribution | Instrument of Law Hammer of Wrath casts faster, and you generate less threat without Righteous Fury. |
| new | Holy | Oath of Light An oath on one ally for five minutes: Holy Light, Flash of Light and Holy Shock heal them for more. Only one oath at a time. |
| new | Holy | Boundless Light Holy Shock crits more often on allies without your Oath of Light. |
| new | Protection | Stoicism Shortens stun and charm effects on you. |
| new | Protection | Shieldsworn Holy Strike comes back sooner and strikes with your shield, triggering Holy Shield and Shield Specialization without spending charges, and briefly lets you block spells. |
| new | Retribution | Turn Evil Turn Undead casts faster, comes back sooner and also affects demons. |
| replaced | Retribution | Twist of Light → Unsealed Wrath Melee hits store copies of your active Seal, up to three. A hit with a different Seal sets the stored copies off. |
| moved | Holy | Divine Strength Increases Strength. |
| moved | Holy | Spiritual Focus Healing spells are interrupted less often. |
| moved | Holy | Reverence Lets part of your mana regeneration continue while casting. |
| moved | Holy | Purifying Power Cleanse and Purify cost less, Exorcism and Holy Wrath come back sooner. |
| moved | Holy | Infusion of Light Critical Holy Shocks and Flashes of Light shorten your next Holy Light. |
| moved | Holy | Illumination Critical heals return mana. |
| moved | Holy | Divine Favor Your next healing spell is a guaranteed critical. |
| moved | Holy | Divine Precision Increases the chance for your Holy spells to hit and shortens silence effects on you. |
| moved | Holy | Consecrated Ground Holy spells hit the first four enemies in your Consecration harder. |
| moved | Protection | Toughness Increases armor gained from items. |
| moved | Protection | Anticipation Increases defense skill. |
| moved | Protection | Improved Righteous Fury Righteous Fury reduces damage taken. |
| moved | Protection | Sacred Duty Shortens protective cooldowns and the duration of Forbearance. |
| moved | Protection | Improved Hammer of Justice Reduces the cooldown of Hammer of Justice. |
| moved | Protection | Templar's Bulwark A shield absorbs damage equal to your maximum health for a few seconds; causes Forbearance. |
| moved | Protection | Holy Shield Blocks additional attacks and deals damage. |
| moved | Retribution | Conviction Increases the critical strike chance of all spells and attacks. |
| moved | Retribution | Sanctified Judgement Judgement refunds part of its cost. |
| moved | Retribution | Sacred Arbiter Holy Strike hits harder and refreshes all Judgements on the target. |
| moved | Retribution | Two-Handed Weapon Specialization With a two-handed weapon, more physical and Holy damage and less threat. |
| moved | Retribution | Vengeance Critical strikes raise your physical and Holy damage for 30 seconds, stacking up to five times. |
| moved | Retribution | Repentance Incapacitates the target. |
| moved | Retribution | Champion of the Light Adds part of your Intellect to your spell damage and makes Hammer of Wrath cast faster. |
| site.betabuilds.diff.retree | Protection | Divine Intellect Increases Intellect. |
| site.betabuilds.diff.retree | Retribution | Unyielding Faith Shortens fear and disorient effects on you. |
| site.betabuilds.diff.retree | Holy | Holy Conduit Consecration, Holy Wrath, Exorcism and Hammer of Wrath cost less mana. |
| ranks | Holy | Spiritual Focus Healing spells are interrupted less often. |
| ranks | Holy | Improved Seals Increases the damage of all Seals and Judgements. |
| ranks | Holy | Reverence Lets part of your mana regeneration continue while casting. |
| ranks | Holy | Divine Precision Increases the chance for your Holy spells to hit and shortens silence effects on you. |
| ranks | Protection | Shield Specialization Your shield absorbs more, and blocks can restore mana. |
| ranks | Protection | Iron Creed Holy Strike generates more threat and, under Righteous Fury, reduces damage taken. |
| ranks | Retribution | Conviction Increases the critical strike chance of all spells and attacks. |
| ranks | Retribution | Champion of the Light Adds part of your Intellect to your spell damage and makes Hammer of Wrath cast faster. |
| reworded | Holy | Holy Power Critical heals from Holy spells heal for more. |
| reworded | Holy | Light's Vigil Marks an ally: your next Holy Shock on them triggers no cooldown and heals their whole party. |
| reworded | Protection | Swift Judgement Unleashes a Seal on an enemy without consuming it, on its own cooldown separate from Judgement. |
| reworded | Protection | Reckoning Blocking or taking a critical strike stores up to four extra attacks, released by your next swing. |
| reworded | Retribution | Vindication Melee hits can lower the target’s attack power. |
Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).