Rogue: Forever against Classic
The Rogue had 51 talents in Classic and has 54 in the Forever launch client. 54 of them differ - here is each one.
Want to see the tree rather than the list? Open the Rogue talent calculator
New in Forever
Talents with no counterpart in Classic 1.12.
| Assassination | Blood Splatter Rupture and Garrote last longer. |
| Assassination | Venom Shank briefly makes your poisons hit harder and apply more often. |
| Assassination | Mutilate Strikes with both daggers at once. |
| Combat | Coup de Grace Eviscerate and Death Mark hit harder, and Death Mark also stores damage faster. |
| Combat | Puncturing Wounds Increases the critical chance of dagger attacks. |
| Combat | Composure Poised saves even more energy. |
| Combat | Flawless Execution Eviscerate costs noticeably less energy. |
| Combat | Hack and Slash Swords and axes gain a chance for an extra attack. |
| Combat | Flash of Steel Shank generates more energy and comes back sooner. |
| Subtlety | Dirty Tricks Blind and Sap reach further and cost less. |
| Subtlety | Quick Getaway You can keep one more target sapped at a time, and you move faster for a moment after each Sap. |
| Subtlety | Boot Knife Shank can add two combo points to the target. |
| Subtlety | Death Mark A finishing move that marks the target and collects part of your damage, twice as much from Garrote and Rupture. After six seconds the collected damage lands all at once. |
Gone from Classic
Talents that existed in Classic and are not in the Forever client. The text below each one is the Classic tooltip, not our summary.
| Assassination | Improved Eviscerate Increases the damage done by your Eviscerate ability by 5%. |
| Assassination | Murder Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%. |
| Combat | Improved Backstab Increases the critical strike chance of your Backstab ability by 10%. |
| Combat | Dagger Specialization Increases your chance to get a critical strike with Daggers by 1%. |
| Combat | Mace Specialization Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace. |
| Combat | Sword Specialization Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. |
| Combat | Fist Weapon Specialization Increases your chance to get a critical strike with Fist Weapons by 1%. |
| Subtlety | Sleight of Hand Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. |
| Subtlety | Improved Sap Gives you a 30% chance to return to stealth mode after using your Sap ability. |
| Subtlety | Deadliness Increases your Attack Power by 2%. |
Moved to another tree
The talent is still there, in a different tree - which means different points and often a different build.
| Assassination | Improved Gouge from Combat to Assassination |
Moved within its tree
Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.
| Assassination | Relentless Strikes from 10 points in the tree to 20 |
| Assassination | Improved Expose Armor from 10 points in the tree to 5 |
| Assassination | Vile Poisons a different column in the same row - the price stays at 15 points |
| Assassination | Cold Blood from 20 points in the tree to 15 |
| Assassination | Seal Fate a different column in the same row - the price stays at 25 points |
| Assassination | Vigor from 30 points in the tree to 10 |
| Combat | Improved Sprint from 10 points in the tree to 5 |
| Combat | Dual Wield Specialization from 15 points in the tree to 20 |
| Combat | Weapon Expertise from 25 points in the tree to 15 |
| Combat | Aggression from 25 points in the tree to 15 |
| Subtlety | Elusiveness from 5 points in the tree to 15 |
| Subtlety | Camouflage a different column in the same row - the price stays at 5 points |
| Subtlety | Ghostly Strike from 10 points in the tree to 15 |
| Subtlety | Improved Ambush from 10 points in the tree to 5 |
| Subtlety | Setup from 15 points in the tree to 0 |
| Subtlety | Serrated Blades from 15 points in the tree to 10 |
| Subtlety | Dirty Deeds from 20 points in the tree to 5 |
| Subtlety | Hemorrhage a different column in the same row - the price stays at 20 points |
| Subtlety | Premeditation from 30 points in the tree to 10 |
A different number of ranks
The talent exists in both, with a different number of ranks.
| Assassination | Relentless Strikes 1 ranks in Classic, 5 in Forever |
| Assassination | Lethality 5 ranks in Classic, 2 in Forever |
| Assassination | Improved Kidney Shot 3 ranks in Classic, 2 in Forever |
| Assassination | Seal Fate 5 ranks in Classic, 3 in Forever |
| Assassination | Vigor 1 ranks in Classic, 2 in Forever |
| Combat | Deflection 5 ranks in Classic, 3 in Forever |
| Combat | Precision 5 ranks in Classic, 3 in Forever |
| Combat | Dual Wield Specialization 5 ranks in Classic, 2 in Forever |
| Subtlety | Master of Deception 5 ranks in Classic, 3 in Forever |
| Subtlety | Camouflage 5 ranks in Classic, 3 in Forever |
What changed since BlizzCon
38 changes between the trees shown at BlizzCon and the launch client.
| gone | Assassination | Murder Increases damage against humanoids, beasts and dragonkin. |
| gone | Subtlety | Improved Distract Distract works further away and more reliably. |
| gone | Subtlety | Quietus Increases damage dealt from stealth. |
| new | Assassination | Blood Splatter Rupture and Garrote last longer. |
| new | Combat | Composure Poised saves even more energy. |
| new | Combat | Flash of Steel Shank generates more energy and comes back sooner. |
| new | Subtlety | Quick Getaway You can keep one more target sapped at a time, and you move faster for a moment after each Sap. |
| renamed | Combat | Improved Eviscerate → Coup de Grace Eviscerate and Death Mark hit harder, and Death Mark also stores damage faster. |
| renamed | Combat | Improved Sinister Strike → Efficient Strikes Sinister Strike and Hemorrhage cost less energy. |
| replaced | Combat | Restless Blades → Flawless Execution Eviscerate costs noticeably less energy. |
| replaced | Subtlety | Cutthroat → Boot Knife Shank can add two combo points to the target. |
| replaced | Subtlety | Thousand Cuts → Death Mark A finishing move that marks the target and collects part of your damage, twice as much from Garrote and Rupture. After six seconds the collected damage lands all at once. |
| moved | Assassination | Relentless Strikes Finishing moves have a chance to restore energy. |
| moved | Assassination | Improved Expose Armor Expose Armor reduces armor further. |
| moved | Assassination | Vigor Increases maximum energy. |
| moved | Assassination | Mutilate Strikes with both daggers at once. |
| moved | Assassination | Venom Shank briefly makes your poisons hit harder and apply more often. |
| moved | Combat | Improved Sprint Sprint removes movement-impairing effects. |
| moved | Combat | Dual Wield Specialization Increases off-hand weapon damage. |
| moved | Combat | Weapon Expertise Your attacks are dodged or parried less often. |
| moved | Combat | Aggression Increases the damage of Sinister Strike and Eviscerate. |
| moved | Subtlety | Camouflage Increases movement speed while stealthed. |
| moved | Subtlety | Setup Dodging an attack or fully resisting a spell can grant you a combo point. |
| moved | Subtlety | Elusiveness Reduces the cooldown of Vanish and Blind. |
| moved | Subtlety | Dirty Tricks Blind and Sap reach further and cost less. |
| moved | Subtlety | Improved Ambush Increases the critical chance of Ambush. |
| moved | Subtlety | Ghostly Strike A strike that briefly increases your dodge, and your next Ambush or Garrote afterwards works without Stealth. |
| moved | Subtlety | Heightened Senses Increases stealth detection and reduces enemy hit chance. |
| moved | Subtlety | Premeditation Adds combo points to the target in advance. |
| moved | Subtlety | Serrated Blades Attacks ignore part of the target’s armor. |
| moved | Subtlety | Dirty Deeds Cheap Shot and Garrote cost less energy, and Garrote no longer needs you behind the target. |
| ranks | Assassination | Relentless Strikes Finishing moves have a chance to restore energy. |
| ranks | Assassination | Lethality Increases the bonus damage of critical abilities. |
| ranks | Assassination | Seal Fate Critical strikes grant an extra combo point. |
| ranks | Combat | Dual Wield Specialization Increases off-hand weapon damage. |
| ranks | Subtlety | Camouflage Increases movement speed while stealthed. |
| ranks | Subtlety | Opportunity Increases damage of abilities used from behind. |
| reworded | Subtlety | Hemorrhage An instant strike that makes your Rupture and Garrote on the target hit harder. |
Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).