Rogue: Forever against Classic

The Rogue had 51 talents in Classic and has 54 in the Forever launch client. 54 of them differ - here is each one.

Want to see the tree rather than the list? Open the Rogue talent calculator

New in Forever

Talents with no counterpart in Classic 1.12.

Assassination Blood Splatter Rupture and Garrote last longer.
Assassination Venom Shank briefly makes your poisons hit harder and apply more often.
Assassination Mutilate Strikes with both daggers at once.
Combat Coup de Grace Eviscerate and Death Mark hit harder, and Death Mark also stores damage faster.
Combat Puncturing Wounds Increases the critical chance of dagger attacks.
Combat Composure Poised saves even more energy.
Combat Flawless Execution Eviscerate costs noticeably less energy.
Combat Hack and Slash Swords and axes gain a chance for an extra attack.
Combat Flash of Steel Shank generates more energy and comes back sooner.
Subtlety Dirty Tricks Blind and Sap reach further and cost less.
Subtlety Quick Getaway You can keep one more target sapped at a time, and you move faster for a moment after each Sap.
Subtlety Boot Knife Shank can add two combo points to the target.
Subtlety Death Mark A finishing move that marks the target and collects part of your damage, twice as much from Garrote and Rupture. After six seconds the collected damage lands all at once.

Gone from Classic

Talents that existed in Classic and are not in the Forever client. The text below each one is the Classic tooltip, not our summary.

Assassination Improved Eviscerate Increases the damage done by your Eviscerate ability by 5%.
Assassination Murder Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Combat Improved Backstab Increases the critical strike chance of your Backstab ability by 10%.
Combat Dagger Specialization Increases your chance to get a critical strike with Daggers by 1%.
Combat Mace Specialization Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
Combat Sword Specialization Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Combat Fist Weapon Specialization Increases your chance to get a critical strike with Fist Weapons by 1%.
Subtlety Sleight of Hand Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Subtlety Improved Sap Gives you a 30% chance to return to stealth mode after using your Sap ability.
Subtlety Deadliness Increases your Attack Power by 2%.

Moved to another tree

The talent is still there, in a different tree - which means different points and often a different build.

Assassination Improved Gouge from Combat to Assassination

Moved within its tree

Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.

Assassination Relentless Strikes from 10 points in the tree to 20
Assassination Improved Expose Armor from 10 points in the tree to 5
Assassination Vile Poisons a different column in the same row - the price stays at 15 points
Assassination Cold Blood from 20 points in the tree to 15
Assassination Seal Fate a different column in the same row - the price stays at 25 points
Assassination Vigor from 30 points in the tree to 10
Combat Improved Sprint from 10 points in the tree to 5
Combat Dual Wield Specialization from 15 points in the tree to 20
Combat Weapon Expertise from 25 points in the tree to 15
Combat Aggression from 25 points in the tree to 15
Subtlety Elusiveness from 5 points in the tree to 15
Subtlety Camouflage a different column in the same row - the price stays at 5 points
Subtlety Ghostly Strike from 10 points in the tree to 15
Subtlety Improved Ambush from 10 points in the tree to 5
Subtlety Setup from 15 points in the tree to 0
Subtlety Serrated Blades from 15 points in the tree to 10
Subtlety Dirty Deeds from 20 points in the tree to 5
Subtlety Hemorrhage a different column in the same row - the price stays at 20 points
Subtlety Premeditation from 30 points in the tree to 10

A different number of ranks

The talent exists in both, with a different number of ranks.

Assassination Relentless Strikes 1 ranks in Classic, 5 in Forever
Assassination Lethality 5 ranks in Classic, 2 in Forever
Assassination Improved Kidney Shot 3 ranks in Classic, 2 in Forever
Assassination Seal Fate 5 ranks in Classic, 3 in Forever
Assassination Vigor 1 ranks in Classic, 2 in Forever
Combat Deflection 5 ranks in Classic, 3 in Forever
Combat Precision 5 ranks in Classic, 3 in Forever
Combat Dual Wield Specialization 5 ranks in Classic, 2 in Forever
Subtlety Master of Deception 5 ranks in Classic, 3 in Forever
Subtlety Camouflage 5 ranks in Classic, 3 in Forever

What changed since BlizzCon

38 changes between the trees shown at BlizzCon and the launch client.

gone Assassination Murder Increases damage against humanoids, beasts and dragonkin.
gone Subtlety Improved Distract Distract works further away and more reliably.
gone Subtlety Quietus Increases damage dealt from stealth.
new Assassination Blood Splatter Rupture and Garrote last longer.
new Combat Composure Poised saves even more energy.
new Combat Flash of Steel Shank generates more energy and comes back sooner.
new Subtlety Quick Getaway You can keep one more target sapped at a time, and you move faster for a moment after each Sap.
renamed Combat Improved Eviscerate → Coup de Grace Eviscerate and Death Mark hit harder, and Death Mark also stores damage faster.
renamed Combat Improved Sinister Strike → Efficient Strikes Sinister Strike and Hemorrhage cost less energy.
replaced Combat Restless Blades → Flawless Execution Eviscerate costs noticeably less energy.
replaced Subtlety Cutthroat → Boot Knife Shank can add two combo points to the target.
replaced Subtlety Thousand Cuts → Death Mark A finishing move that marks the target and collects part of your damage, twice as much from Garrote and Rupture. After six seconds the collected damage lands all at once.
moved Assassination Relentless Strikes Finishing moves have a chance to restore energy.
moved Assassination Improved Expose Armor Expose Armor reduces armor further.
moved Assassination Vigor Increases maximum energy.
moved Assassination Mutilate Strikes with both daggers at once.
moved Assassination Venom Shank briefly makes your poisons hit harder and apply more often.
moved Combat Improved Sprint Sprint removes movement-impairing effects.
moved Combat Dual Wield Specialization Increases off-hand weapon damage.
moved Combat Weapon Expertise Your attacks are dodged or parried less often.
moved Combat Aggression Increases the damage of Sinister Strike and Eviscerate.
moved Subtlety Camouflage Increases movement speed while stealthed.
moved Subtlety Setup Dodging an attack or fully resisting a spell can grant you a combo point.
moved Subtlety Elusiveness Reduces the cooldown of Vanish and Blind.
moved Subtlety Dirty Tricks Blind and Sap reach further and cost less.
moved Subtlety Improved Ambush Increases the critical chance of Ambush.
moved Subtlety Ghostly Strike A strike that briefly increases your dodge, and your next Ambush or Garrote afterwards works without Stealth.
moved Subtlety Heightened Senses Increases stealth detection and reduces enemy hit chance.
moved Subtlety Premeditation Adds combo points to the target in advance.
moved Subtlety Serrated Blades Attacks ignore part of the target’s armor.
moved Subtlety Dirty Deeds Cheap Shot and Garrote cost less energy, and Garrote no longer needs you behind the target.
ranks Assassination Relentless Strikes Finishing moves have a chance to restore energy.
ranks Assassination Lethality Increases the bonus damage of critical abilities.
ranks Assassination Seal Fate Critical strikes grant an extra combo point.
ranks Combat Dual Wield Specialization Increases off-hand weapon damage.
ranks Subtlety Camouflage Increases movement speed while stealthed.
ranks Subtlety Opportunity Increases damage of abilities used from behind.
reworded Subtlety Hemorrhage An instant strike that makes your Rupture and Garrote on the target hit harder.

Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).