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Druid: Forever against Classic

The Druid had 47 talents in Classic and has 51 in the Forever beta client. 56 of them differ - here is each one.

Want to see the tree rather than the list? Open the Druid talent calculator

New in Forever

Talents with no counterpart in Classic 1.12.

Balance Genesis Your over-time effects last longer.
Balance Nature's Majesty Increases the critical strike chance of your spells.
Balance Nature's Splendor Extends the duration of Moonfire and Rejuvenation.
Balance Overgrowth Entangling Roots lasts longer and breaks less often.
Balance Eclipse Wrath and Starfire strengthen one another in turn.
Feral Combat Feral Swiftness Increases speed and dodge while shapeshifted.
Feral Combat Shredding Attacks Reduces the energy cost of Shred and Rake.
Feral Combat Primal Bite An instant bite in Bear or Cat Form for 100% of normal damage plus a flat bonus. Renamed from Mangle in the beta after its bleed-amplifying debuff was removed.
Feral Combat Predatory Instincts Increases the bonus damage of your critical hits.
Feral Combat King of the Jungle Enrage grants immediate energy or rage while shapeshifted.
Feral Combat Natural Reaction Increases dodge and rage generation in Bear Form.
Feral Combat Rend and Tear Increases damage against bleeding targets.
Feral Combat Berserk Briefly makes your attacks cheaper and faster.
Restoration Naturalist Shortens cast time and increases melee damage.
Restoration Gift of the Earthmother Your instant spells come off cooldown sooner.
Restoration Living Spirit Increases your Spirit.
Restoration Wild Growth Healing over time for several allies at once.

Gone from Classic

Talents that existed in Classic and are not in the beta client. The text below each one is the Classic tooltip, not our summary.

Balance Nature's Grasp While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
Balance Improved Nature's Grasp Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Balance Natural Weapons Increases the damage you deal with physical attacks in all forms by 2%.
Balance Improved Thorns Increases damage caused by your Thorns spell by 25%.
Balance Omen of Clarity Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Feral Combat Feral Aggression Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
Feral Combat Feline Swiftness Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Feral Combat Improved Shred Reduces the Energy cost of your Shred ability by 6.
Feral Combat Primal Fury Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.
Feral Combat Faerie Fire (Feral) Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Restoration Improved Mark of the Wild Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
Restoration Improved Healing Touch Reduces the cast time of your Healing Touch spell by 0.1 sec.
Restoration Improved Enrage The Enrage ability now instantly generates 5 Rage.

Moved to another tree

The talent is still there, in a different tree - which means different points and often a different build.

Restoration Natural Shapeshifter from Balance to Restoration
Balance Insect Swarm from Restoration to Balance

Moved within its tree

Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.

Balance Improved Wrath a different column in the same row - the price stays at 0 points
Balance Improved Entangling Roots from 5 points in the tree to 10
Balance Nature's Reach from 10 points in the tree to 5
Balance Moonglow from 20 points in the tree to 5
Feral Combat Feral Instinct a different column in the same row - the price stays at 5 points
Feral Combat Brutal Impact a different column in the same row - the price stays at 5 points
Feral Combat Thick Hide a different column in the same row - the price stays at 5 points
Feral Combat Feral Charge a different column in the same row - the price stays at 10 points
Feral Combat Sharpened Claws a different column in the same row - the price stays at 10 points
Feral Combat Predatory Strikes a different column in the same row - the price stays at 15 points
Feral Combat Blood Frenzy a different column in the same row - the price stays at 15 points
Feral Combat Savage Fury from 20 points in the tree to 10
Feral Combat Heart of the Wild from 25 points in the tree to 0
Feral Combat Leader of the Pack from 30 points in the tree to 20
Restoration Nature's Focus from 5 points in the tree to 0
Restoration Subtlety from 10 points in the tree to 5
Restoration Improved Rejuvenation a different column in the same row - the price stays at 15 points
Restoration Gift of Nature from 20 points in the tree to 10
Restoration Swiftmend from 30 points in the tree to 15

A different number of ranks

The talent exists in both, with a different number of ranks.

Balance Improved Moonfire 5 ranks in Classic, 2 in the beta
Feral Combat Feral Instinct 5 ranks in Classic, 3 in the beta
Feral Combat Thick Hide 5 ranks in Classic, 3 in the beta
Feral Combat Sharpened Claws 3 ranks in Classic, 2 in the beta — our two Classic sources disagree here; the other one says 2
Restoration Subtlety 5 ranks in Classic, 3 in the beta

What changed since BlizzCon

3 changes between the trees shown at BlizzCon and the current beta client.

gone Balance Balance of Nature Increases the damage of your Balance spells.
renamed Feral Combat Mangle → Primal Bite An instant bite in Bear or Cat Form for 100% of normal damage plus a flat bonus. Renamed from Mangle in the beta after its bleed-amplifying debuff was removed.
renamed Feral Combat Primal Fury → Blood Frenzy Critical strikes generate additional rage.

Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).