Lore
Who the Skyborne are, what happened in Eldre'Thalas, who sat in the Barrow Deeps for ten thousand years and which campaign decides where Forever begins. The parts that stay true after launch.
The Skyborne and Skywall
A new playable race whose history is older than almost anything else in the game: exiles from Eldre'Thalas who made a pact with the wind spirits of Skywall - and whose own name gives away where they came from.
The Shen'dralar
Those Who Remain Hidden: Azshara's own arcanists, a city that survived the Sundering, a demon chained in a basement - and a ruler who thinned out his people so the magic would last longer.
Who was imprisoned in the Barrow Deeps
Forever's max-level raid sits in a cave system under Mount Hyjal that Warcraft has used before - as the cell of the most famous prisoner in night elf history, and as the reason an entire order of jailers exists.
The Al'Aketh
Three groups fight over a failing island, and only two of them are a choice. The third worships the Windlord, wants the pylons down, and is the reason the starting zone has a plot at all.
The Forsaken Kingdom campaign
The campaign that decides where Forever starts is not in Forever. It is in Warcraft III Reforged, it is about the Forsaken taking Lordaeron, and it sets the date on the clock the whole game runs on.
Why this section exists
Forever plays in the Azeroth of the first age, and nearly everything new about it hangs on something old. The Skyborne are not an invented race but descendants of rebels who fled Eldre'Thalas after the War of the Ancients. The Barrow Deeps are not a newly invented raid but the prison where Illidan sat for ten thousand years. Reading the announcements gets you names; this is where you find out why those names are there.
Writing these pages turned up the one thing that holds them together: the Skyborne call themselves shen'dorei, the hidden people, and the Shen'dralar were those who remain hidden. Same word, same city - one half hid behind an enchanted gate in the jungle, the other in the sky. Two of the four new regions sit on that single story, and it appears in no announcement.
The section also serves a practical purpose: it fixes when Forever plays. The Warcraft III campaign "Forsaken Kingdom" is the floor of that window, Molten Core the ceiling. That is not a marketing line but a constraint on what can appear at all - and it explains why some widely repeated theory about upcoming content does not work out.
What is written here does not change with the next patch. Level ranges, loot tables and talent counts do; the history behind a place does not. That is why it sits apart from the data.