Professions
Over 600 new recipes, Blueprints from dungeon bosses and profession objects at the campfire - what is confirmed, profession by profession. What comes only from recordings is deliberately left out.
Alchemy
At the campfire the alchemist sets up the lab - one of three profession objects that carry the new camping system.
Blacksmithing
The sharpening wheel at the campfire raises Strength for an hour - the first campsite object Blizzard named outright.
Enchanting
Blizzard has said nothing specific about enchanting so far. What holds, holds for every profession - and that is still a fair amount.
Engineering
Blizzard has said nothing specific about engineering so far. What is confirmed is only what applies to every profession.
Leatherworking
The tanning rack is more than a campsite object: Blizzard names it as a requirement for this profession's advanced recipes.
Tailoring
The faction banner at the campfire raises Spirit - one of the three campsite objects Blizzard named outright.
Herbalism
The incense candle at the campfire raises Intellect - and the Legacy "Professions" tree holds a talent that lifts what gathering yields.
Mining
The Legacy "Professions" tree holds a talent that lifts what gathering yields. About the profession itself Blizzard has so far said little.
Skinning
Here too the Legacy talent lifts what gathering yields. About the profession itself, only what applies to all professions is on record so far.
Cooking
The profession the whole camping system rests on: cooks upgrade the fire that everyone else places their objects around.
First Aid
Blizzard has said nothing specific about First Aid so far. What is confirmed is only what applies to every profession.
Fishing
Blizzard has said nothing specific about fishing so far. The profession still gets more interesting - by way of cooking and the camping system.
What actually changes about the professions
It is the same twelve professions, and the limit of two crafting professions per character stays as well. What changes is where recipes come from: over 600 new ones arrive, and Blueprints drop from dungeon bosses. Profession progress no longer hangs on the trainer and reputation alone, but on where you have been.
The second lever is the campfire. Camping is a system of its own and the professions hook into it: whoever sets up a camp can contribute one profession object, and each player may add exactly one - so a full camp is never one person's doing. It turns a profession into something that helps others in passing rather than only your own character.
Two details out of the beta client touch profession rules, and they are here because Blizzard announced neither. Rockslicer from the Deadmines opens copper, tin, silver and iron veins without the Mining profession and without a pick; collect a few and you can still run two crafting professions, breaking a rule that has held since 2004. And the tauren racial Cultivation grows a duplicate of a herb without Herbalism - with a character level requirement per herb since the build of September 24.
What these pages deliberately do not carry: skill tables, material costs and recipe lists from recordings. For most professions there is no dependable source beyond the announcements yet, and a copied table would be wrong exactly when somebody needs it.