Warrior: Forever against Classic

The Warrior had 52 talents in Classic and has 53 in the Forever launch client. 40 of them differ - here is each one.

Want to see the tree rather than the list? Open the Warrior talent calculator

New in Forever

Talents with no counterpart in Classic 1.12.

Arms Improved Tactical Mastery Retains even more rage when switching stances.
Arms Spearing Strike A thrusting strike that pierces the target’s armor.
Arms Bloodthrill Main-hand hits against targets bleeding from your Rend can enable Overpower.
Arms Weaponmaster Increases the effect of all weapon specializations.
Fury Lingering Rage After combat your rage lasts longer before it starts to decay.
Fury Furious Precision Increases the hit chance of your off-hand attacks.
Fury Reckless Swings Costs a share of your health: your next four melee attacks generate extra rage.
Fury Gore Drinker After rage abilities such as Bloodthirst or Death Wish, your next melee hits heal you a little.
Fury Improved Whirlwind Whirlwind comes back sooner and hits the nearest enemy harder.
Protection Master of Defense Permanently reduces damage taken.
Protection Vanguard Increases threat and steadiness on the front line.
Protection Focused Rage Reduces the rage cost of your offensive abilities.
Protection Bastion Sharply reduces damage taken for a short time.

Gone from Classic

Talents that existed in Classic and are not in the Forever client. The text below each one is the Classic tooltip, not our summary.

Arms Tactical Mastery You retain up to 5 of your rage points when you change stances.
Arms Axe Specialization Increases your chance to get a critical strike with Axes by 1%.
Arms Mace Specialization Gives you a 1% chance to stun your target for 3 sec with a Mace.
Arms Sword Specialization Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Arms Polearm Specialization Increases your chance to get a critical strike with Polearms by 1%.
Fury Improved Demoralizing Shout Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Fury Improved Cleave Increases the bonus damage done by your Cleave ability by 40%.
Fury Improved Battle Shout Increases the melee attack power bonus of your Battle Shout by 5%.
Protection Toughness Increases your armor value from items by 2%.
Protection Improved Shield Block Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
Protection Improved Taunt Reduces the cooldown of your Taunt ability by 1 sec.
Protection One-Handed Weapon Specialization Increases the damage you deal with one-handed melee weapons by 2%.

Moved to another tree

The talent is still there, in a different tree - which means different points and often a different build.

Protection Improved Thunder Clap from Arms to Protection
Arms Improved Slam from Fury to Arms

Moved within its tree

Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.

Arms Improved Overpower from 10 points in the tree to 5
Fury Improved Execute a different column in the same row - the price stays at 15 points
Fury Enrage from 15 points in the tree to 10
Fury Improved Berserker Rage from 25 points in the tree to 20
Protection Anticipation from 0 points in the tree to 5
Protection Improved Bloodrage from 5 points in the tree to 0
Protection Iron Will from 5 points in the tree to 0
Protection Improved Revenge from 10 points in the tree to 5
Protection Improved Disarm from 15 points in the tree to 10
Protection Improved Shield Bash from 20 points in the tree to 15

A different number of ranks

The talent exists in both, with a different number of ranks.

Arms Two-Handed Weapon Specialization 5 ranks in Classic, 3 in Forever
Fury Flurry 5 ranks in Classic, 3 in Forever
Protection Defiance 5 ranks in Classic, 3 in Forever

What changed since BlizzCon

27 changes between the trees shown at BlizzCon and the launch client.

gone Fury Boundless Rage Raises the cap on accumulated rage.
gone Fury Precision Increases melee chance to hit.
gone Protection Toughness Increases armor gained from items.
gone Protection Vitality Increases Stamina and Strength.
new Fury Lingering Rage After combat your rage lasts longer before it starts to decay.
new Fury Gore Drinker After rage abilities such as Bloodthirst or Death Wish, your next melee hits heal you a little.
new Fury Improved Whirlwind Whirlwind comes back sooner and hits the nearest enemy harder.
replaced Fury Improved Cleave → Furious Precision Increases the hit chance of your off-hand attacks.
replaced Fury Raging Blows → Reckless Swings Costs a share of your health: your next four melee attacks generate extra rage.
moved Fury Enrage Taking a hit can briefly raise your physical damage.
moved Fury Improved Berserker Rage Berserker Rage also generates rage.
moved Protection Anticipation Increases defense skill.
moved Protection Improved Bloodrage Bloodrage generates additional rage.
moved Protection Improved Revenge Revenge gains a chance to stun.
moved Protection Improved Disarm Disarm lasts longer.
moved Protection Vanguard Increases threat and steadiness on the front line.
moved Protection Improved Shield Bash Shield Bash briefly prevents casting.
moved Protection Focused Rage Reduces the rage cost of your offensive abilities.
site.betabuilds.diff.retree Protection Iron Will Resistance to stun and charm effects.
ranks Arms Improved Tactical Mastery Retains even more rage when switching stances.
ranks Arms Bloodthrill Main-hand hits against targets bleeding from your Rend can enable Overpower.
ranks Fury Flurry Critical hits briefly increase attack speed.
reworded Arms Bloodthrill Main-hand hits against targets bleeding from your Rend can enable Overpower.
reworded Arms Improved Slam Slam casts faster, no longer holds up your swing and comes back sooner.
reworded Fury Booming Voice Shouts reach further and cost less rage, and so does Piercing Howl.
reworded Fury Bloodthirst An attack scaling with attack power that also makes you run faster for a short time.
reworded Protection Defiance More threat in Defensive Stance while you carry a shield.

Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).