Warrior: Forever against Classic
The Warrior had 52 talents in Classic and has 53 in the Forever launch client. 40 of them differ - here is each one.
Want to see the tree rather than the list? Open the Warrior talent calculator
New in Forever
Talents with no counterpart in Classic 1.12.
| Arms | Improved Tactical Mastery Retains even more rage when switching stances. |
| Arms | Spearing Strike A thrusting strike that pierces the target’s armor. |
| Arms | Bloodthrill Main-hand hits against targets bleeding from your Rend can enable Overpower. |
| Arms | Weaponmaster Increases the effect of all weapon specializations. |
| Fury | Lingering Rage After combat your rage lasts longer before it starts to decay. |
| Fury | Furious Precision Increases the hit chance of your off-hand attacks. |
| Fury | Reckless Swings Costs a share of your health: your next four melee attacks generate extra rage. |
| Fury | Gore Drinker After rage abilities such as Bloodthirst or Death Wish, your next melee hits heal you a little. |
| Fury | Improved Whirlwind Whirlwind comes back sooner and hits the nearest enemy harder. |
| Protection | Master of Defense Permanently reduces damage taken. |
| Protection | Vanguard Increases threat and steadiness on the front line. |
| Protection | Focused Rage Reduces the rage cost of your offensive abilities. |
| Protection | Bastion Sharply reduces damage taken for a short time. |
Gone from Classic
Talents that existed in Classic and are not in the Forever client. The text below each one is the Classic tooltip, not our summary.
| Arms | Tactical Mastery You retain up to 5 of your rage points when you change stances. |
| Arms | Axe Specialization Increases your chance to get a critical strike with Axes by 1%. |
| Arms | Mace Specialization Gives you a 1% chance to stun your target for 3 sec with a Mace. |
| Arms | Sword Specialization Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. |
| Arms | Polearm Specialization Increases your chance to get a critical strike with Polearms by 1%. |
| Fury | Improved Demoralizing Shout Increases the melee attack power reduction of your Demoralizing Shout by 8%. |
| Fury | Improved Cleave Increases the bonus damage done by your Cleave ability by 40%. |
| Fury | Improved Battle Shout Increases the melee attack power bonus of your Battle Shout by 5%. |
| Protection | Toughness Increases your armor value from items by 2%. |
| Protection | Improved Shield Block Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second. |
| Protection | Improved Taunt Reduces the cooldown of your Taunt ability by 1 sec. |
| Protection | One-Handed Weapon Specialization Increases the damage you deal with one-handed melee weapons by 2%. |
Moved to another tree
The talent is still there, in a different tree - which means different points and often a different build.
| Protection | Improved Thunder Clap from Arms to Protection |
| Arms | Improved Slam from Fury to Arms |
Moved within its tree
Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.
| Arms | Improved Overpower from 10 points in the tree to 5 |
| Fury | Improved Execute a different column in the same row - the price stays at 15 points |
| Fury | Enrage from 15 points in the tree to 10 |
| Fury | Improved Berserker Rage from 25 points in the tree to 20 |
| Protection | Anticipation from 0 points in the tree to 5 |
| Protection | Improved Bloodrage from 5 points in the tree to 0 |
| Protection | Iron Will from 5 points in the tree to 0 |
| Protection | Improved Revenge from 10 points in the tree to 5 |
| Protection | Improved Disarm from 15 points in the tree to 10 |
| Protection | Improved Shield Bash from 20 points in the tree to 15 |
A different number of ranks
The talent exists in both, with a different number of ranks.
| Arms | Two-Handed Weapon Specialization 5 ranks in Classic, 3 in Forever |
| Fury | Flurry 5 ranks in Classic, 3 in Forever |
| Protection | Defiance 5 ranks in Classic, 3 in Forever |
What changed since BlizzCon
27 changes between the trees shown at BlizzCon and the launch client.
| gone | Fury | Boundless Rage Raises the cap on accumulated rage. |
| gone | Fury | Precision Increases melee chance to hit. |
| gone | Protection | Toughness Increases armor gained from items. |
| gone | Protection | Vitality Increases Stamina and Strength. |
| new | Fury | Lingering Rage After combat your rage lasts longer before it starts to decay. |
| new | Fury | Gore Drinker After rage abilities such as Bloodthirst or Death Wish, your next melee hits heal you a little. |
| new | Fury | Improved Whirlwind Whirlwind comes back sooner and hits the nearest enemy harder. |
| replaced | Fury | Improved Cleave → Furious Precision Increases the hit chance of your off-hand attacks. |
| replaced | Fury | Raging Blows → Reckless Swings Costs a share of your health: your next four melee attacks generate extra rage. |
| moved | Fury | Enrage Taking a hit can briefly raise your physical damage. |
| moved | Fury | Improved Berserker Rage Berserker Rage also generates rage. |
| moved | Protection | Anticipation Increases defense skill. |
| moved | Protection | Improved Bloodrage Bloodrage generates additional rage. |
| moved | Protection | Improved Revenge Revenge gains a chance to stun. |
| moved | Protection | Improved Disarm Disarm lasts longer. |
| moved | Protection | Vanguard Increases threat and steadiness on the front line. |
| moved | Protection | Improved Shield Bash Shield Bash briefly prevents casting. |
| moved | Protection | Focused Rage Reduces the rage cost of your offensive abilities. |
| site.betabuilds.diff.retree | Protection | Iron Will Resistance to stun and charm effects. |
| ranks | Arms | Improved Tactical Mastery Retains even more rage when switching stances. |
| ranks | Arms | Bloodthrill Main-hand hits against targets bleeding from your Rend can enable Overpower. |
| ranks | Fury | Flurry Critical hits briefly increase attack speed. |
| reworded | Arms | Bloodthrill Main-hand hits against targets bleeding from your Rend can enable Overpower. |
| reworded | Arms | Improved Slam Slam casts faster, no longer holds up your swing and comes back sooner. |
| reworded | Fury | Booming Voice Shouts reach further and cost less rage, and so does Piercing Howl. |
| reworded | Fury | Bloodthirst An attack scaling with attack power that also makes you run faster for a short time. |
| reworded | Protection | Defiance More threat in Defensive Stance while you carry a shield. |
Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).