Beta running Level cap 20 until October 21, 2026. Pages above that level are marked untested. See what changed Hellcodex StarCraft Command
Hellcodex StarCraft Command

Warrior: Forever against Classic

The Warrior had 52 talents in Classic and has 53 in the Forever beta client. 28 of them differ - here is each one.

Want to see the tree rather than the list? Open the Warrior talent calculator

New in Forever

Talents with no counterpart in Classic 1.12.

Arms Improved Tactical Mastery Retains even more rage when switching stances.
Arms Spearing Strike A thrusting strike that pierces the target’s armor.
Arms Bloodthrill Hits briefly increase your speed and damage.
Arms Weaponmaster Increases the effect of all weapon specializations.
Fury Boundless Rage Raises the cap on accumulated rage.
Fury Raging Blows Two quick strikes with both weapons.
Fury Precision Increases melee chance to hit.
Protection Master of Defense Permanently reduces damage taken.
Protection Vanguard Increases threat and steadiness on the front line.
Protection Bastion Sharply reduces damage taken for a short time.
Protection Focused Rage Reduces the rage cost of your offensive abilities.

Gone from Classic

Talents that existed in Classic and are not in the beta client. The text below each one is the Classic tooltip, not our summary.

Arms Tactical Mastery You retain up to 5 of your rage points when you change stances.
Arms Axe Specialization Increases your chance to get a critical strike with Axes by 1%.
Arms Mace Specialization Gives you a 1% chance to stun your target for 3 sec with a Mace.
Arms Sword Specialization Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Arms Polearm Specialization Increases your chance to get a critical strike with Polearms by 1%.
Fury Improved Demoralizing Shout Increases the melee attack power reduction of your Demoralizing Shout by 8%.
Fury Improved Battle Shout Increases the melee attack power bonus of your Battle Shout by 5%.
Protection Improved Shield Block Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
Protection Improved Taunt Reduces the cooldown of your Taunt ability by 1 sec.
Protection One-Handed Weapon Specialization Increases the damage you deal with one-handed melee weapons by 2%.

Moved to another tree

The talent is still there, in a different tree - which means different points and often a different build.

Protection Improved Thunder Clap from Arms to Protection
Arms Improved Slam from Fury to Arms
Fury Iron Will from Protection to Fury

Moved within its tree

Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.

Arms Improved Overpower from 10 points in the tree to 5
Fury Improved Execute a different column in the same row - the price stays at 15 points

A different number of ranks

The talent exists in both, with a different number of ranks.

Arms Two-Handed Weapon Specialization 5 ranks in Classic, 3 in the beta
Protection Defiance 5 ranks in Classic, 3 in the beta

What changed since BlizzCon

3 changes between the trees shown at BlizzCon and the current beta client.

gone Protection Vitality Increases Stamina and Strength.
moved Protection Focused Rage Reduces the rage cost of your offensive abilities.
moved Protection Bastion Sharply reduces damage taken for a short time.

Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).