Mage: Forever against Classic
The Mage had 49 talents in Classic and has 54 in the Forever beta client. 38 of them differ - here is each one.
Want to see the tree rather than the list? Open the Mage talent calculator
New in Forever
Talents with no counterpart in Classic 1.12.
| Arcane | Improved Channeling Channelled spells are interrupted less often. |
| Arcane | Arcane Geometry Reduces the mana cost of your Arcane spells. |
| Arcane | Arcane Impact Increases the critical chance of Arcane spells. |
| Arcane | Arcane Blast An arcane blast that grows stronger when repeated. |
| Arcane | Arcane Shielding Your shields absorb more and cost less. |
| Arcane | Missile Barrage Spells can make Arcane Missiles instant. |
| Fire | Wake of Fire Leaves burning ground behind. |
| Fire | Incineration Increases the critical chance of Fire Blast and Scorch. |
| Fire | Hot Streak Two critical hits make your next spell instant. |
| Frost | Ice Lance A quick frost lance, tripled against frozen targets. |
| Frost | Fingers of Frost Chill effects make your next spell act as if the target were frozen. |
Gone from Classic
Talents that existed in Classic and are not in the beta client. The text below each one is the Classic tooltip, not our summary.
| Arcane | Improved Arcane Missiles Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. |
| Arcane | Magic Attunement Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. |
| Arcane | Improved Arcane Explosion Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. |
| Arcane | Improved Mana Shield Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. |
| Fire | Improved Fire Blast Reduces the cooldown of your Fire Blast spell by 0.5 sec. |
| Fire | Incinerate Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. |
Moved within its tree
Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.
| Arcane | Arcane Subtlety from 0 points in the tree to 5 |
| Arcane | Wand Specialization from 5 points in the tree to 0 |
| Arcane | Arcane Resilience from 10 points in the tree to 5 |
| Arcane | Arcane Meditation a different column in the same row - the price stays at 15 points |
| Arcane | Arcane Instability a different column in the same row - the price stays at 25 points |
| Fire | Improved Fireball a different column in the same row - the price stays at 0 points |
| Fire | Impact from 0 points in the tree to 5 |
| Fire | Burning Soul a different column in the same row - the price stays at 10 points |
| Frost | Frostbite a different column in the same row - the price stays at 5 points |
| Frost | Permafrost a different column in the same row - the price stays at 5 points |
| Frost | Cold Snap from 10 points in the tree to 20 |
| Frost | Frost Channeling from 15 points in the tree to 10 |
| Frost | Shatter a different column in the same row - the price stays at 15 points |
| Frost | Ice Block from 20 points in the tree to 15 |
| Frost | Improved Cone of Cold a different column in the same row - the price stays at 20 points |
A different number of ranks
The talent exists in both, with a different number of ranks.
| Arcane | Magic Absorption 5 ranks in Classic, 2 in the beta |
| Arcane | Arcane Resilience 1 ranks in Classic, 2 in the beta |
| Fire | Impact 5 ranks in Classic, 3 in the beta |
| Fire | Burning Soul 2 ranks in Classic, 3 in the beta |
| Frost | Elemental Precision 3 ranks in Classic, 5 in the beta |
| Frost | Shatter 5 ranks in Classic, 3 in the beta — our two Classic sources disagree here; the other one says 1 |
What changed since BlizzCon
Nothing. The Mage trees are the same as the ones shown at BlizzCon.
Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).