Mage: Forever against Classic
The Mage had 49 talents in Classic and has 53 in the Forever launch client. 42 of them differ - here is each one.
Want to see the tree rather than the list? Open the Mage talent calculator
New in Forever
Talents with no counterpart in Classic 1.12.
| Arcane | Improved Channeling Channelled spells are interrupted less often. |
| Arcane | Missile Barrage Arcane Blast and your other main spells can make your next Arcane Missiles faster and free. |
| Arcane | Arcane Geometry Reduces the mana cost of your Arcane spells. |
| Arcane | Arcane Impact Increases the critical chance of Arcane spells. |
| Arcane | Arcane Blast Each Arcane Blast briefly grants spell damage based on your Intellect, stacking up to four times, but makes it cost more. |
| Arcane | Arcane Shielding Your shields absorb more and cost less. |
| Arcane | Arcane Wrath A slow arcane spell on a short cooldown that also deals damage based on your maximum mana. |
| Fire | Incineration Increases the critical chance of Fire Blast, Scorch, Ice Lance and Arcane Blast. |
| Fire | Accelerant Reduces the cast time of Fireball, Frostfire Bolt and Arcane Wrath. |
| Fire | Heating Up Critical hits shorten the cast time of your next Pyroblast, stacking several times. |
| Frost | Ice Lance A quick frost lance, quadrupled against frozen targets. |
| Frost | Fingers of Frost Chill effects make your next spell act as if the target were frozen. |
Gone from Classic
Talents that existed in Classic and are not in the Forever client. The text below each one is the Classic tooltip, not our summary.
| Arcane | Arcane Focus Reduces the chance that the opponent can resist your Arcane spells by 2%. |
| Arcane | Improved Arcane Missiles Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles. |
| Arcane | Magic Attunement Increases the effect of your Amplify Magic and Dampen Magic spells by 25%. |
| Arcane | Improved Arcane Explosion Increases the critical strike chance of your Arcane Explosion spell by an additional 2%. |
| Arcane | Improved Mana Shield Decreases the mana lost per point of damage taken when Mana Shield is active by 10%. |
| Fire | Improved Fireball Reduces the casting time of your Fireball spell by 0.1 sec. |
| Fire | Incinerate Increases the critical strike chance of your Fire Blast and Scorch spells by 2%. |
| Frost | Piercing Ice Increases the damage done by your Frost spells by 2%. |
Moved within its tree
Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.
| Arcane | Arcane Subtlety from 0 points in the tree to 5 |
| Arcane | Wand Specialization from 5 points in the tree to 0 |
| Arcane | Arcane Resilience from 10 points in the tree to 0 |
| Arcane | Arcane Meditation a different column in the same row - the price stays at 15 points |
| Arcane | Arcane Instability a different column in the same row - the price stays at 25 points |
| Fire | Impact from 0 points in the tree to 5 |
| Fire | Improved Fire Blast from 5 points in the tree to 10 |
| Fire | Burning Soul a different column in the same row - the price stays at 10 points |
| Frost | Cold Snap from 10 points in the tree to 20 |
| Frost | Improved Blizzard a different column in the same row - the price stays at 10 points |
| Frost | Frost Channeling from 15 points in the tree to 10 |
| Frost | Shatter a different column in the same row - the price stays at 15 points |
| Frost | Ice Block from 20 points in the tree to 15 |
| Frost | Improved Cone of Cold a different column in the same row - the price stays at 20 points |
A different number of ranks
The talent exists in both, with a different number of ranks.
| Arcane | Magic Absorption 5 ranks in Classic, 2 in Forever |
| Arcane | Arcane Resilience 1 ranks in Classic, 3 in Forever |
| Fire | Impact 5 ranks in Classic, 3 in Forever |
| Fire | Improved Fire Blast 3 ranks in Classic, 2 in Forever |
| Fire | Burning Soul 2 ranks in Classic, 3 in Forever |
| Fire | Fire Power 5 ranks in Classic, 3 in Forever |
| Frost | Shatter 5 ranks in Classic, 3 in Forever — our two Classic sources disagree here; the other one says 1 |
What changed since BlizzCon
26 changes between the trees shown at BlizzCon and the launch client.
| gone | Arcane | Arcane Focus Arcane spells are resisted less often. |
| gone | Fire | Wake of Fire Leaves burning ground behind. |
| gone | Frost | Piercing Ice Increases the damage of Frost spells. |
| new | Arcane | Arcane Wrath A slow arcane spell on a short cooldown that also deals damage based on your maximum mana. |
| new | Fire | Improved Fire Blast Shortens the cooldown of Fire Blast and increases its range. |
| renamed | Fire | Improved Fireball → Accelerant Reduces the cast time of Fireball, Frostfire Bolt and Arcane Wrath. |
| renamed | Fire | Hot Streak → Heating Up Critical hits shorten the cast time of your next Pyroblast, stacking several times. |
| renamed | Frost | Elemental Precision → Precision Increases the chance for all your spells to hit. |
| moved | Arcane | Improved Channeling Channelled spells are interrupted less often. |
| moved | Arcane | Arcane Resilience Intellect also increases your armor. |
| moved | Arcane | Missile Barrage Arcane Blast and your other main spells can make your next Arcane Missiles faster and free. |
| moved | Frost | Permafrost Chill effects last longer and slow more. |
| moved | Frost | Frostbite Chill effects gain a chance to freeze the target. |
| moved | Frost | Frost Channeling Reduces the cost and threat of Frost spells. |
| moved | Frost | Improved Blizzard Blizzard slows enemies caught in it. |
| ranks | Arcane | Arcane Resilience Intellect also increases your armor. |
| ranks | Arcane | Missile Barrage Arcane Blast and your other main spells can make your next Arcane Missiles faster and free. |
| ranks | Fire | Incineration Increases the critical chance of Fire Blast, Scorch, Ice Lance and Arcane Blast. |
| ranks | Fire | Fire Power Each of your Fire effects on the target increases your Fire damage against it. |
| reworded | Arcane | Arcane Blast Each Arcane Blast briefly grants spell damage based on your Intellect, stacking up to four times, but makes it cost more. |
| reworded | Fire | Incineration Increases the critical chance of Fire Blast, Scorch, Ice Lance and Arcane Blast. |
| reworded | Fire | Fire Power Each of your Fire effects on the target increases your Fire damage against it. |
| reworded | Frost | Frost Warding Frost and Ice Armor protect more, Frost Ward can negate a spell outright, and Ice Barrier and Frost Ward absorb more. |
| reworded | Frost | Ice Lance A quick frost lance, quadrupled against frozen targets. |
| reworded | Frost | Winter's Chill Frost spells stack Winter’s Chill, which your next Cone of Cold consumes for extra damage. |
| reworded | Frost | Ice Barrier A shield that absorbs damage and raises your Frost damage. While it holds, hits do not cost you casting time. |
Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).