Beta running Level cap 20 until October 21, 2026. Pages above that level are marked untested. See what changed Hellcodex StarCraft Command
Hellcodex StarCraft Command

Shaman: Forever against Classic

The Shaman had 46 talents in Classic and has 50 in the Forever beta client. 53 of them differ - here is each one.

Want to see the tree rather than the list? Open the Shaman talent calculator

New in Forever

Talents with no counterpart in Classic 1.12.

Elemental Elemental Alacrity Reduces the cast time of your elemental spells.
Elemental Improved Fire Nova Fire Nova hits harder and further.
Elemental Elemental Reach Increases the range of your elemental spells.
Elemental Lightning Overload Lightning spells can strike a second time.
Elemental Earthbound Earth totems last longer and hit harder.
Elemental Lava Burst A heavy fire spell against a single target.
Enhancement Mental Dexterity Attack power also increases your spell damage.
Enhancement Shamanistic Focus Reduces the mana cost of your Shock spells.
Enhancement Spirit Weapons Reduces the threat caused by your melee attacks.
Enhancement Mental Quickness Instant spells cost considerably less mana.
Enhancement Improved Stormstrike Stormstrike restores mana.
Enhancement Maelstrom Weapon Melee hits speed up your next spell.
Enhancement Rage of the Farseer Sharply increases attack speed for a short time.
Restoration Mindfulness Mana regeneration continues while casting.
Restoration Natural Grace Reduces the cast time of your healing spells.
Restoration Water Shield A shield that restores mana when you are struck.
Restoration Riptide An instant heal that keeps working afterwards.

Gone from Classic

Talents that existed in Classic and are not in the beta client. The text below each one is the Classic tooltip, not our summary.

Elemental Improved Fire Totems Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Elemental Storm Reach Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Elemental Lightning Mastery Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
Elemental Elemental Mastery When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Enhancement Shield Specialization Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Enhancement Enhancing Totems Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Enhancement Two-Handed Axes and Maces Allows you to use Two-Handed Axes and Two-Handed Maces.
Enhancement Improved Weapon Totems Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Enhancement Parry Gives a chance to parry enemy melee attacks.
Enhancement Weapon Mastery Increases the damage you deal with all weapons by 2%.
Restoration Nature's Guidance Increases your chance to hit with melee attacks and spells by 1%.
Restoration Totemic Mastery The radius of your totems that affect friendly targets is increased to 30 yd.
Restoration Healing Grace Reduces the threat generated by your healing spells by 5%.

Moved to another tree

The talent is still there, in a different tree - which means different points and often a different build.

Enhancement Earth's Grasp from Elemental to Enhancement

Moved within its tree

Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.

Elemental Elemental Warding a different column in the same row - the price stays at 5 points
Elemental Elemental Focus a different column in the same row - the price stays at 10 points
Elemental Reverberation from 10 points in the tree to 5
Elemental Call of Thunder from 10 points in the tree to 15
Elemental Elemental Devastation from 15 points in the tree to 5
Elemental Elemental Fury from 20 points in the tree to 25
Enhancement Ancestral Knowledge a different column in the same row - the price stays at 0 points
Enhancement Thundering Strikes from 5 points in the tree to 0
Enhancement Toughness a different column in the same row - the price stays at 15 points
Enhancement Elemental Weapons from 20 points in the tree to 10
Enhancement Stormstrike from 30 points in the tree to 15
Restoration Tidal Focus from 0 points in the tree to 5
Restoration Improved Reincarnation a different column in the same row - the price stays at 5 points
Restoration Ancestral Healing from 5 points in the tree to 10
Restoration Totemic Focus from 5 points in the tree to 0
Restoration Tidal Mastery a different column in the same row - the price stays at 15 points
Restoration Healing Way a different column in the same row - the price stays at 20 points
Restoration Mana Tide Totem from 30 points in the tree to 15

A different number of ranks

The talent exists in both, with a different number of ranks.

Elemental Call of Thunder 5 ranks in Classic, 1 in the beta
Elemental Elemental Fury 1 ranks in Classic, 5 in the beta
Enhancement Anticipation 5 ranks in Classic, 3 in the beta
Restoration Healing Focus 5 ranks in Classic, 3 in the beta

What changed since BlizzCon

4 changes between the trees shown at BlizzCon and the current beta client.

moved Elemental Elemental Fury Elemental critical strikes deal more damage.
moved Elemental Elemental Alacrity Reduces the cast time of your elemental spells.
moved Restoration Tidal Mastery Increases the critical chance of healing and Lightning spells.
moved Restoration Totemic Focus Reduces the mana cost of your totems.

Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).