Shaman: Forever against Classic

The Shaman had 46 talents in Classic and has 50 in the Forever launch client. 53 of them differ - here is each one.

Want to see the tree rather than the list? Open the Shaman talent calculator

New in Forever

Talents with no counterpart in Classic 1.12.

Elemental Elemental Alacrity Reduces the cast time of your elemental spells.
Elemental Trial by Fire Fire Nova hits harder and further.
Elemental Earthbound Earth totems last longer and hit harder.
Elemental Elemental Reach Increases the range of Lightning Bolt, Chain Lightning and Fire Nova.
Elemental Lightning Overload Lightning spells can strike a second time.
Enhancement Mental Dexterity Your Intellect also raises your attack power.
Enhancement Shamanistic Focus Reduces the mana cost of your Shock spells.
Enhancement Spirit Weapons Reduces the threat caused by your melee attacks.
Enhancement Mental Quickness Instant spells cost considerably less mana.
Enhancement Improved Stormstrike Stormstrike restores mana.
Enhancement Maelstrom Weapon Melee hits speed up your next spell.
Enhancement Rage of the Farseer Sharply increases attack speed for a short time.
Restoration Mindfulness Mana regeneration continues while casting.
Restoration Natural Grace Reduces the cast time of your healing spells.
Restoration Water Shield A shield that restores mana when your spells critically strike.
Restoration Riptide Healing over time that also makes your Chain Heal stronger on that target.

Gone from Classic

Talents that existed in Classic and are not in the Forever client. The text below each one is the Classic tooltip, not our summary.

Elemental Improved Fire Totems Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Elemental Storm Reach Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Elemental Elemental Mastery When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Enhancement Shield Specialization Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
Enhancement Enhancing Totems Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
Enhancement Two-Handed Axes and Maces Allows you to use Two-Handed Axes and Two-Handed Maces.
Enhancement Improved Weapon Totems Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
Enhancement Parry Gives a chance to parry enemy melee attacks.
Enhancement Weapon Mastery Increases the damage you deal with all weapons by 2%.
Restoration Nature's Guidance Increases your chance to hit with melee attacks and spells by 1%.
Restoration Totemic Mastery The radius of your totems that affect friendly targets is increased to 30 yd.
Restoration Healing Grace Reduces the threat generated by your healing spells by 5%.

Moved to another tree

The talent is still there, in a different tree - which means different points and often a different build.

Enhancement Earth's Grasp from Elemental to Enhancement

Moved within its tree

Same tree, different row. A row is a price: from row 2 to row 5 the talent costs 25 points in the tree instead of 10.

Elemental Elemental Warding from 5 points in the tree to 10
Elemental Call of Flame a different column in the same row - the price stays at 5 points
Elemental Reverberation from 10 points in the tree to 5
Elemental Call of Thunder from 10 points in the tree to 20
Elemental Elemental Devastation from 15 points in the tree to 5
Elemental Elemental Fury from 20 points in the tree to 25
Elemental Lightning Mastery from 25 points in the tree to 30
Enhancement Ancestral Knowledge a different column in the same row - the price stays at 0 points
Enhancement Thundering Strikes from 5 points in the tree to 0
Enhancement Improved Ghost Wolf from 5 points in the tree to 15
Enhancement Improved Lightning Shield a different column in the same row - the price stays at 5 points
Enhancement Toughness a different column in the same row - the price stays at 15 points
Enhancement Elemental Weapons from 20 points in the tree to 10
Enhancement Stormstrike from 30 points in the tree to 15
Restoration Improved Reincarnation a different column in the same row - the price stays at 5 points
Restoration Ancestral Healing from 5 points in the tree to 10
Restoration Tidal Mastery a different column in the same row - the price stays at 15 points
Restoration Healing Way a different column in the same row - the price stays at 20 points
Restoration Mana Tide Totem from 30 points in the tree to 15

A different number of ranks

The talent exists in both, with a different number of ranks.

Elemental Call of Thunder 5 ranks in Classic, 1 in Forever
Elemental Elemental Fury 1 ranks in Classic, 5 in Forever
Elemental Lightning Mastery 5 ranks in Classic, 1 in Forever
Enhancement Anticipation 5 ranks in Classic, 3 in Forever
Restoration Healing Focus 5 ranks in Classic, 3 in Forever

What changed since BlizzCon

21 changes between the trees shown at BlizzCon and the launch client.

renamed Elemental Improved Fire Nova → Trial by Fire Fire Nova hits harder and further.
replaced Elemental Lava Burst → Lightning Mastery For a short time Lightning Bolt casts faster and Chain Lightning has no cooldown.
moved Elemental Elemental Warding Reduces elemental damage taken.
moved Elemental Call of Flame Fire totems deal more damage, and Flame Shock lasts longer.
moved Elemental Elemental Devastation Spell crits increase melee critical chance.
moved Elemental Elemental Focus Critical strikes make your next spell cheaper.
moved Elemental Elemental Fury Elemental critical strikes deal more damage.
moved Elemental Call of Thunder Lightning Bolt and Chain Lightning crit more often.
moved Elemental Lightning Overload Lightning spells can strike a second time.
moved Elemental Earthbound Earth totems last longer and hit harder.
moved Elemental Elemental Alacrity Reduces the cast time of your elemental spells.
moved Enhancement Improved Ghost Wolf Reduces the cast time of Ghost Wolf, and Ghost Wolf can be used indoors.
moved Enhancement Improved Lightning Shield Lightning Shield deals more damage.
moved Restoration Tidal Mastery Increases the critical chance of healing and Lightning spells.
moved Restoration Tidal Focus Reduces the mana cost of your healing spells.
moved Restoration Totemic Focus Reduces the mana cost of your totems.
reworded Elemental Elemental Reach Increases the range of Lightning Bolt, Chain Lightning and Fire Nova.
reworded Enhancement Mental Dexterity Your Intellect also raises your attack power.
reworded Enhancement Stormstrike A strike that makes your next Lightning Bolt, Chain Lightning or Earth Shock on the target hit harder.
reworded Restoration Water Shield A shield that restores mana when your spells critically strike.
reworded Restoration Riptide Healing over time that also makes your Chain Heal stronger on that target.

Two independent Classic 1.12 talent datasets, compared against each other: maladr0it/classic-talent-calculator and hseager/Classic-WoW-Talent-Planner. All 431 talents they share sit at identical positions in both. Names and positions are taken from the second, which is the complete one; the first is missing Faerie Fire (Feral).