What changed, and what we fixed
Every announcement and beta change, and which pages here were corrected as a result. Blue posts sit in the second tab.
Read alongside The lists here say what happened. The Beta section says which of it Blizzard confirmed, which of it somebody reported, and which of it is a guess with a date attached. To the Beta section
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Rebuilt paladin and druid trees in the launch client, and the beta in numbers
Rumor: client 1.60.1.70630 and the server hotfixes of 28 and 30 October rebuild four talent trees without any notes from Blizzard. The paladin gains Oath of Light, Boundless Light, Shieldsworn and Unsealed Wrath, Champion of the Light grows to 60% of Intellect; the druid loses Berserk and gains Lacerate, Predatory Discipline and Bloom; the mage swaps Improved Fireball for Accelerant; the priest gets Holy Binding. The talent calculator now shows 465 talents. Confirmed: Blizzard's beta tally counts 8,862,354 characters, 1,889,084 of them Skyborne and 612,096 Forsaken paladins, nearly 10 million PvP kills, the Hall of Thanes as the deadliest dungeon and Hillsbrad Foothills as the zone with the most PvP.
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Launch times, the last racial pass, and ten news items on pages of their own
Confirmed: Forever opens at 23:00 UTC on 4 November, midnight in central Europe, and on first login you choose between the Classic and Enhanced presets. On 26 October Blizzard reworked the racials once more: Command is back for orcs, Ruthless drops to 1%, dwarves get Artisan's Precision instead of Earth Fury, and the Skyborne actives grow stronger only at ley lines and convergences. Podcast episode 6: faction balance runs separately on Roleplay-PvP. Reported: about four months between major patches and between PvP seasons, dual spec at launch, and the new raids between Molten Core and Blackwing Lair in difficulty. Rumor: weaker hunter auras in client 1.60.1.70707.
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Roleplay-PvP at launch, the beta is closed, and the campfire objects of every profession
Confirmed: on 22 October Blizzard announced a Roleplay-PvP ruleset for launch on 4 November and wants to make it selectable during name reservation from 27 October; whether it allows only one faction, like PvP, is not said. The beta closed on 23 October after a 24-hour farewell party. Blizzard's camping article lists one campsite object per profession, from the First Aid Kit (Stamina) to the Faction Banner (Spirit); the Sharpening Wheel raises Strength, not Attack Power as said at BlizzCon. Episode 5 of the podcast: 10- and 20-player raids patch after patch, more than 20 new bosses in Barrow Deeps and Hyjal Summit, Molten Core "revamped", level 60 stays the cap, and the language setting is not a hard line - only rulesets and regions are. Client 70532 changes only shaders.
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The beta closes for good on 23 October, raid boss counts, Onyxia attunement and name reservation from 27 October
Confirmed: after the stress test on 21 October (19:00 to 03:00 CEST in Europe, 2:00 to 6:00 p.m. PDT in North America) the beta reopens and closes for good on 23 October at 10:00 a.m. PDT. Name reservation runs from 27 October (18:00 CET) to 3 November, three characters in total across all rulesets. Blizzard's raid overview: Barrow Deeps has eight bosses and three entrances via Mount Hyjal, Winterspring and Blackmaw Hold, and was Illidan's prison; Hyjal Summit has 13 bosses and opens with an ancient guardian; Onyxia's Lair keeps the Classic Drakefire Amulet attunement. All raids are planned to reset weekly. The dungeon overview adds Dalaran's attunement quests, an underwater entrance to the Drowned City and power crystals in Shaper's Terrace - and prints the Excavation Site at 24-29, which the client contradicts: it starts at 26, as the notes said. Blizzard's video of 19 October introduces the Brotherhood of the Horse, the Bolder'ok ogres and the druids on Mount Hyjal.
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Notes for the build of 15 October: new racials, four new talent trees, and the stress test on 21 October
Confirmed: humans, orcs and dwarves lose their weapon specializations for Ruthless, Savage and Earth Fury; Tauren Endurance, Skyborne Wind Blessed, troll Regeneration and Eureka! change too. Wands and Auto Shot only fire after half a second of standing still, and the party auras of druid, hunter, shaman and warrior reach the whole raid. Mage, priest, shaman and warlock have new trees - Arcane Wrath, Dark Inspiration, Elemental Mastery and Grim Reach are new, Shadow Affinity, Improved Fade, Call of Thunder and Malediction gone - and the talent calculator shows them from client 70425. Champion of the Light drops to 10/20/30%, which settles the paladin deep dive. Dalaran attacks the Horde on sight. The stress test moves from 19 to 21 October, 19:00 CEST, open to any WoW account; afterwards everything is wiped and the beta reopens. Read from the client: white drops from the starting zones are now green. Client 70450 adds pets and outfits that Blizzard says are not meant for Forever.
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The beta goes down for a new build, the paladin deep dive, and no arenas for now
Confirmed: on 15 October Blizzard took the beta down at 1:15 p.m. PDT to deploy a new build with "quite a few changes and fixes"; full development notes are to follow. The paladin deep dive ends the class series - Holy Strike at 6, Seal of Fury as a tanking seal with a 10-yard taunt through Judgement, Consecration for everyone at 20 but capped at four targets, seal twisting only through Twist of Light. Against the client almost everything fits; Eye for an Eye stays in row 4 instead of 5, and the article gives Champion of the Light as both 30% and 60%. Episode 4 of the podcast is about PvP: no arenas for now, moving between rulesets "not likely", no RP-PvP planned, the towers in the Eastern Plaguelands off at launch, premades matched against premades. And the three items from client 70334 - Azurky, the Tabard of Eternal Exploration and the Eternal Explorer's Backpack - turn out to be the Forever bonus of Blizzard's 6- and 12-month subscription offer. Blizzard's launch dungeon video confirms Faldrim Anvilmar as the first boss of the Hall of Thanes and says nearly every vanilla dungeon is refreshed; the soundtrack names places nobody had heard of.
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A trading hold against gold buying, the endgame in interviews, and demon hunter voices in the client
Confirmed: on 13 October Blizzard announced the Temporary Economy Hold - accounts suspected of buying or selling gold lose trade, mail, guild bank and Auction House until the case is checked. Reported from interviews: "horizontal" mainly means a wider world, gear still grows with each raid tier but in jumps "as narrow as possible", a soft reset is undecided, new levelling zones and dungeons are promised, and an account-wide bank is conceivable. Classes will not be modernised, balance changes come weekly at first, respeccing gets expensive, no more than two specs, no shaman tanks for now. A launcher survey on eleven possible new classes, from monk to death knight, is public; Blizzard has said nothing about it. Client 1.60.1.70374 changes mostly sounds, the demon hunter voices among them - files that have been in every client since Legion. Rumoured: a stress test from 19 October.
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Honor and ranks: what each of the 14 ranks unlocks
Blizzard's PvP article of 7 October in full, on a page of its own: honor as a currency with evened-out battleground rates and a bonus in holiday weeks, rank points up to High Warlord and Grand Marshal with a weekly cap, a blue set and an epic one built from it with Emboldened Seals - and the table of what each rank unlocks, from a tabard at rank 1 through mounts at 11 to epic weapons at 14. Shamans get three PvP sets, for healers, melee and casters. In the beta, honor costs are up by about half since 1 October and the honor cap is 25,000. Also corrected: that spells cast far below your level gain less from spell power and trigger talents less often is not a rumour - Blizzard's notes of 1 October say so.
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Dual spec at 40 - for now - and a companion nobody announced
In episode 3 of its podcast Blizzard says Dual Specialization comes "at level 40 currently" and that the team is discussing the right level; "a cheeky 30" was floated, without a decision. Blizzard's trailer "Your Adventure Begins" of 9 October speaks of more than a thousand new quests across Azeroth. Two clients without notes followed: 1.60.1.70334 adds a companion called Azurky, a Tabard of Eternal Exploration and an Eternal Explorer's Backpack, and 1.60.1.70338 changes only shaders. The talent trees are unchanged since 70291. Alongside, labelled as such: Kirin Tor reputation for the Horde is to be fixed this week (reported), and a paladin cloak for the Divine Storm rune that only the Alliance can earn for now (rumour).
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The warrior rework reaches the client - and a week of news, labelled
Client 1.60.1.70291, the one behind the build of 8 October, changes the game's talent and spell tables for the first time since 1 October: the Fury and Protection rework Blizzard announced eight days ago is now in the trees, and Predatory Instincts is Natural Instinct. Alongside, everything from the week in one place and marked by where it comes from: confirmed (Blizzard's notes and articles - Dalaran, honor and ranks, Skyborne SD models for early 2027, four more class deep dives), reported (a GDKP ban for NA and EU only, according to an interview) and rumoured (three armour sets in the files, among them one for the Deadmines; Totemic Recall).
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Dalaran is open, dungeons pay more, every tester has 16 Legacy points
Blizzard's build of 8 October opens the City of Dalaran for testing, raises the experience from dungeon creatures by about 20% and stops penalising groups for their highest-level member. All testers have been granted the Legacy Challenge and with it 16 Legacy points - the promise of 1 October, kept a week later. Rage from damage taken is recalculated for questing rather than tanking, critical strikes in PvP are no longer reduced, and Deep Wounds is required for Impale again. A day earlier Blizzard laid out the Darkspear Islands - levels 30 to 60, first to 2000 points - and the new honor and rank system with a weekly cap.
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Two new clients, two fixes without one - and still no warrior rework
Since 2 October the beta has had two more clients, 1.60.1.70205 on the 3rd and 1.60.1.70235 on the 6th. Neither changes a data table: the first swaps graphics shaders and two interface scripts, the second only the loader and crash handlers. What did change came without a build number. In Gnomeregan no boss dropped loot on 3 October, and Blizzard fixed it the same afternoon; the dialog that told Australian testers their social features were locked is fixed as of 4 October; on the evening of 5 October Blizzard restarted the realms for fixes it did not name. A hotfix run on the 5th touched loot from Uldaman and Razorfen Downs. The warrior rework Blizzard's notes placed "in today's build" on 1 October is still in none of these clients - the tracker that regenerates the game's tables from the CDN finds no change in 70235 since 70178.
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Level 30 is live - and the warrior notes are ahead of the client
The beta came back from maintenance on 1 October with build 1.60.1.70170 and the level cap at 30. New in it: the Excavation Site in the Wetlands, open for 26 to 31 rather than the 24 to 29 Blizzard had published, plus Razorfen Downs (25+) and Uldaman (30+); the City of Dalaran stays shut. Dungeon quests give 50% less bonus experience, PvP gear costs about 50% more honor and the honor cap rises from 15,000 to 25,000, and Kyle's Gone Missing! is in Mulgore. The three Feral changes the class deep dive announced are in the client now - Shifting Power, Improved Shifting Power, Shredding Attacks a row higher - with Tiger's Fury and King of the Jungle gone; Hot Streak is Heating Up and Soul Harvesting is Soul Harvest. The talent calculator shows these trees, and shared links carry over. The warrior rework in the same notes - three new Fury talents, Toughness, Improved Cleave and Boundless Rage removed, Iron Will to Protection - is not in the trees of this build or of 70178 the next day, although Blizzard writes it "made it into today's new Beta build".
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One promise kept, one missing, one new: Legacy points for every tester
Of the four things Blizzard left undated at the start of the beta, the level cap is done. The battleground promised for the same week - "one Battleground and one new dungeon", in the correction under podcast episode 2 - is not in the development notes; Blizzard has not said whether it opened, or whether it is Darkspear Islands. A new promise came on 1 October: "in a future week of the Beta" every tester gets 16 Legacy points, exactly the launch spending cap, and keeps them until the beta ends. The same day Blizzard announced a warning on trades with strangers about gold from real-money sellers, and said it keeps closing botting accounts and the accounts of those who bought illicit gold. The guess that circulated before 1 October is scored now: the date was right, one of five dungeons was - and three of the Classic ones on it had been open all along.
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Four classes in Blizzard's own words, checked against the client
On 30 September Blizzard published its first class deep dives - Hunter and Druid, then Priest and Warrior - with every talent change and the row it sits in. Laid over the trees we read from build 1.60.1.70009 they agree almost everywhere: Penance at 21, Soul Warding and Binding Heal at 16, Lone Wolf at 11, Sniper Shot and Berserk at 31, Bastion in row 5 and Focused Rage in row 6. Three Feral changes are announced for a later build and are not in the client yet - Shifting Power as a second 16-point talent next to Primal Bite, Improved Shifting Power, and Shredding Attacks moving up a row. One line genuinely disagrees: the article calls the new row 5 critical damage talent Predatory Strikes, the client calls it Predatory Instincts and still has Predatory Strikes as the Classic talent in row 4. For every class: talents from level 10, a new milestone at 16 points, respeccing at a class trainer in a capital including Legacy talents, Dual Specialization at 40. And Blizzard says outright that warrior Rage generation has bugs in the beta that may take a couple of weeks to find.
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Level 30 has a date: today, with one dungeon and one battleground
On the evening of 30 September Blizzard dated the first of the four things it had promised the beta without a date. The beta goes down for maintenance on the morning of 1 October and comes back "several hours later" with a new build and the level cap raised to 30; the patch notes follow once it is up. How much opens with it, Blizzard put in a correction under the second episode of its own podcast: one battleground and one new dungeon this week. Josh Greenfield named the dungeon - the Excavation Site in the Wetlands, levels 24 to 29 - and said the City of Dalaran is not in this build but comes in a later update. The battleground was not named; Darkspear Islands is the only new one Forever has announced. That settles the guess circulating for a week: the date was right, the dungeon list was not. Two more things Blizzard said in the beta forums: on 28 September, that it will increasingly act against the accounts of people who buy gold, not only the sellers, including removing the gold and closing accounts; and on the same day, about the Mulgore quest Kyle's Gone Missing!, which players miss because it only came with The Burning Crusade - "We're working on it."
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Two beta clients in one day, and the second one counts down
On 29 September the beta client moved for the first time since the 24th - twice, and neither time did the data move with it. At 06:45 UTC the branch pointed at 1.60.1.70094: read against 70009, a tracker that regenerates from Blizzard's CDN found no change in its tables at all, not in talents, spells, items or racials. At 18:35 UTC it pointed at 1.60.1.70058, a lower number than the one it had just replaced, and the reading came back the same. Blizzard published nothing for either - no development notes, no client-update post of the kind 69977 got on the 22nd - and the first forum thread about the second build is a player asking where the notes are. What a descending build number means here, a build pulled back or a branch pointed at an older one, nobody who knows has said, so the two build pages say that instead of guessing it. Both are in the chronicle now, which makes five builds we have not read against the two we have. Meanwhile the hotfix stream that ran without a build number kept running: one regeneration on the 28th and one on the 29th, and a second reading of another site's item data on the 29th counted 104 changed item entries with 22 new ones - among them the Gizmotron Megachopper, Humbert's Helm, Watchman Pauldrons, Wail of Death, Eternally Frozen Band and the Snapped Branch Wand, the same items the hotfix page named days earlier, arriving at an independent reader late. And the three-stage legendary questline now circulating out of the files - the Barrow Dens in Moonglade, a pylon puzzle in Un'Goro, a solo map called Archimonde's Fall, a Stormwraith tied to Sylvestris Dusksong, all six crafting professions - is marked as guessed rather than carried as fact: Blizzard has named a season and a reward under wraps, the reconstruction names zones, a boss and requirements, and the item at the end of the chain is still encrypted.
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A section for the test that is running, sorted into confirmed, reported and guessed
Three pages went up under /beta, and the reason they sit apart from the rest is that they describe a version that changes under the reader. The first one collects the four things Blizzard promised for this test and dated none of: the level cap rising, further zones and dungeons opening, the Server Slam, and an end date its own roadmap graphic contradicts. Next to those stands what is only reported - the quest log doubling to 40 slots, the server capacity raised a second time - and then what is guessed, where the giveaway is that the guess is more precise than the announcement it rests on: search for the cap raise and you get October 1, a phase two and a list of dungeons, none of which is Blizzard's. The second page is about the gap that made the other two necessary. No client has shipped since 1.60.1.70009 on September 24, yet the data changed on the 26th three times and again on the 27th, through the hotfix cache rather than a patch - a public simulator project regenerates from it on a schedule, and the diffs name the items. Which means a tracker reporting nothing changed was right about the build number and wrong about the week, and our own talent snapshots carry the same blind spot, so it is written down rather than discovered later. The third is a worked example: Rotmender's Raiment, a five-piece healing set read out of the files, two of whose pieces were already dropping in Ruins of Lordaeron under different names and were renamed in place with no note. It is the rare datamined find that sits under the level cap, which is the only reason anybody can check it.
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All ten races and their racials, Horde and Alliance apart
The Skyborne racials went up this morning and immediately raised the obvious question: what do the other nine bring? Nowhere on this site was the answer, and nowhere else are the numbers side by side either. They have a page now - 40 abilities across 10 races, split by faction, because the choice is made by faction and because the Skyborne are the only race standing on both sides. Three things fell out of putting them next to each other. The weapon specializations no longer raise weapon skill but critical strike chance, on every spell and ability: a human mage holding a sword has 2% spell crit without ever swinging it. The Classic resistance racials appear in none of the ten sets - an absence in the data, not an announcement, and Blizzard has explained it nowhere. And three races carry the same creature-type passive under two names. The two-active-two-passive rule the site has claimed for weeks now holds as a counted fact: the build step refuses to write the file if a race comes out any other way. Descriptions are our own - the game's tooltip text is not copied, same rule as the talents, and a test checks it against the source file.
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The data behind the talent trees is credited now, as its licence requires
The talent trees, the Legacy trees and now the racials all come from the same place: the Forever beta client's data files, prepared by talentsforever.com and published under CC BY 4.0. That licence permits the reuse and requires attribution with a link in return. That attribution existed in tools/talents/README.md, which is to say it existed for whoever reads the tool directory and for nobody else. The imprint has a data credit section now, and the racials page names the source where it uses it. The text is not written into the code: it reads the source block out of data/racials.json, the same file the page reads, so the mandatory notice cannot end up naming a different source than the one actually shipped.
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The Skyborne have racials, and now they are written down
This site has been writing "the Skyborne bring their own racials" since launch day without naming a single one. Blizzard named them with numbers on September 22, in an article of its own, and nobody here picked it up for four days. They are on the Zephras Isle page now: Walk on Air (glide downward for ten seconds), Wind Blessed (1% Haste) and Elemental Insight (5% damage to Elementals) for both factions, plus Skysight (10% run speed) for the Windshapers only and Read Ley Line (100% increased Health and Mana regeneration) for the High Order only. That makes the Skyborne the first race where Forever's general claim - two active racials, two passive - can be read off with actual numbers. And one line cuts against the story the zone tells: Elemental Insight stays with the High Order too, the side that is in the middle of abandoning the elemental pact for the arcane legacy.
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Two things about buying and running it that Blizzard said and we did not
First the graphics card. Forever raises the floor: from launch it supports AMD Graphics Core Next 1 (2012), NVIDIA Maxwell (2014), Intel Skylake (2015) and newer, because the new renderer needs RGBA16F UAV support in compute shaders. Blizzard published that in an article of its own on September 17 and this site did not mention it anywhere - even though it is the one fact where a reader may not get the game to start at all. It is in the questions and answers now, together with Blizzard's own caveat that a card which only just clears that line is still well below the game's minimum requirements. Second the physical Collector's Edition, which had a single clause here. What is in the box is now listed, and more importantly the two limits that are easy to miss in a shop: it does not ship until February 2027, a good three months after launch, and it is one per household.
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Five background pages on things that stay true after launch
A new section: the background behind the new content. Who the Skyborne are and what their pact with Skywall cost them. Who the Shen'dralar were and what Prince Tortheldrin did to his own people so the magic would last. Who sat in the Barrow Deeps for ten thousand years, who guarded him and how it ended. What the Al'Aketh want, and how much of what is written about them is actually confirmed. And the Forsaken Kingdom campaign, which turns out not to be a Forever campaign at all but one in Warcraft III Reforged - it is the floor of Forever's timeline, with Molten Core as the ceiling. Writing it turned up one thing worth the whole section: the Skyborne call themselves shen'dorei, the hidden people, and the Shen'dralar were those who remain hidden. Same word, same city, two halves of one story - and two of the four new regions sit on it.
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A levelling atlas: 44 zones, their dungeons and the maps in one place
Level range, faction, the dungeons inside a zone and the map Forever has for it - all four exist somewhere, and nowhere together. They are together now: 44 zones across both continents from level 1 to 60, four of them new in Forever, with the 28 dungeons placed in the zone they actually sit in. Placing them was the work. The nine new dungeons carry prose rather than zone names - "Under Ironforge · Alliance", "Stranglethorn coast", "Alcaz Island" - and a text search matched ten of nineteen while saying nothing about the other nine. It is a table now, and a test fails if a dungeon ends up homeless. The Classic level ranges come from two versions of the same wiki table; they disagree in five places, and those five are printed in their own row instead of quietly resolved. The three announced ship routes sit at the top, because without a flying mount the ferry is what decides where you can go next.
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Nine pages that say what Forever changed about your class
Anyone who played Classic asks the same thing first: does my build still work? There is now a page per class that answers it line by line - every talent that is new, gone, moved to a different row, moved to a different tree, or carries a different number of ranks. 409 changes across the nine classes, computed by comparing two snapshots rather than written out by hand. The Classic side comes from two independent 1.12 datasets checked against each other: all 431 talents they both carry sit at identical positions in both. They disagree on four ranks, and those four are marked as disagreements rather than printed as facts. Eight talents changed tree entirely - among them Insect Swarm, which moves from the druid's Restoration tree to Balance, the same move Blizzard made in patch 2.0.1 twenty years ago. Every page also carries what changed since the BlizzCon build; for the hunter, the mage and the priest the answer is nothing.
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A page per beta build, with the talent changes actually computed
After every beta patch the same question gets asked - what changed? - and it is mostly answered by sites that read one build and not the one before it. There are now five pages, one per build, and they keep two things apart. What we read: the talent trees are stored as snapshots in data/talent-snapshots, and the difference between two of them is computed, not copied. What others report: everything else, with its source, and where two trackers contradict each other the contradiction is printed instead of a decision. One of those contradictions we could settle - a tracker says no warrior talent moved in build 70009; Blizzards own notes and our snapshot both show Bastion and Focused Rage swapping places. Two changes sit in the client that Blizzard did not announce at all. Building the comparison also turned up a mistake of our own: the beta import had given the hunters Ferocity the druids description. Fixed, with a test that catches the next one.
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The talent calculator now shows the beta client, not the BlizzCon stage
All nine trees were rebuilt from the beta client: 466 talents instead of the 470 shown at BlizzCon. Four are gone - Balance of Nature, Improved Holy Strike, Crusade, Vitality - and two were replaced: Restless Blades became Flawless Execution, Drain Hope became Wrack. Paladin, shaman, warrior and druid also moved talents between rows. The part that took the work was not the data but the links: a build code is positional, so a reordered tree quietly turns every shared link into a different build. Codes now carry their version, and an older one is lifted onto the new positions along the talent names when it is opened. A test checks that an old code still means the same talents - not the same positions.
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The talent calculator follows the beta - and says where it does not
Build 1.60.1.70009 is the first beta patch to touch talents. Two druid renames are in: Mangle is Primal Bite now, because the debuff that raised bleed damage was removed and the name stopped fitting, and Primal Fury is Blood Frenzy again. Renames move nothing in the grid, so every shared build link stays valid. What the patch also does - removing Improved Holy Strike from the paladin, moving shaman and warrior talents into other rows - is deliberately not in yet: rebuilding the trees in single spots while the rest shows the BlizzCon state would produce a mixed state nobody can place, and it would silently change what older build links mean. Both divergences are named below the calculator instead.
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Camping has a page, and an axe that breaks a profession rule
Camping had one card and two sentences for a system Blizzard confirmed months ago. It has a page now, and the detail that makes it work is the slot limit: a campfire holds three more features and each player may contribute only one, so a full camp is never one person's doing. Plus the buff values read from the client, the blueprints that drop behind level 55 to 60 dungeons, and the Cozy Sleeping Bag chain from level 14. Separately: Rockslicer from the Deadmines opens copper, tin, silver and iron veins without the Mining profession and without a pick. Collect a few and you can run two crafting professions - a rule that has held since 2004. And on Zephras Isle a quest hands druids an idol and shamans a totem at level 5, Horde side only, because only Windshaper Skyborne can be shamans.
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Why so many items have no numbers: Blizzard locked them
The items page now leads with the reason behind the whole thin data picture. The interesting records sit in encrypted sections of the client and the eight keys that open them are not shipped - the client itself cannot read them, and roughly 3,300 files cannot even be identified by type. That is deliberate: Aggrend said an item's stats are not meant to be known until it drops, nobody walks into the first raid tier with a BiS list, and the first week will be the Wild West. One day into the beta, fourteen items had surfaced - because somebody looted them. Two new categories came with it: mixed sets pairing dungeon blues with level 60 gear are a design and not the one-off this page claimed yesterday, and open-world rares now drop set pieces - the Barrens set grants 5% movement speed in the Barrens and Stonetalon at two pieces.
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The items, and a page for the ones that belong to no dungeon
Ragefire Chasm and the Deadmines now list their items: 26 in total, each marked new in Forever, seen in the beta, or carried over from Classic and unconfirmed. Per dungeon, not per boss - the client does not say who drops what, and a list without an assignment claims exactly what can be backed up. The rest got a page of its own: 5,335 items that do not exist in Classic, 4,271 changed, effects bound to a place rather than a slot - Staff of Westfall only works in four zones, Rune of Perfection only in woodland, Worgenbane Talisman only on a worgen. Plus the set rework across 26 Classic sets and the level 17 ring whose partner sits at 60.
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Correction: the client does not say which boss drops what
The loot tables here went up with the note that two research passes had produced the same boss for each item. That was true and it was not enough. The client table that links an encounter to its drops is empty - 208 bytes, no records - and loot is handed out server-side. Sites agreeing with each other therefore proves less than it looks: they may all be reading the same player loot log. The note above every loot table now says this. The items themselves are read from the client and stand; the boss next to them is an observation. For the two old dungeons it is worse - there the assignment is simply Classic's, which is why there is no loot table on those pages at all.
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What Forever actually changed in the old dungeons: the set bonuses
Set bonuses are in the client, unlike loot sources - so that is what the three Classic dungeon pages carry. Twenty-six Classic armour sets were rebuilt in build 1.60.1: bonuses now sit at two, three, four, five and six pieces instead of every second one. The Defias Leather set from the Deadmines is written out in full, including the one figure two writeups disagree on. Ragefire Chasm gets what is honestly available: the same four encounters as ever, twelve drops of which nine have been seen with Forever values, and the open question of which boss holds which. Plus Destruction in Deadmines, a level 18 chain that did not exist in Classic.
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Three old dungeons, because of what Forever changed in them
Ragefire Chasm, Wailing Caverns and The Deadmines sit inside the beta level range and are being run. What they get here is not a dungeon guide - everyone has known those for twenty years - but what the itemization pass did to them. Wailing Caverns holds the biggest find of the beta so far: the re-itemized Fang set turns a druid's Cat Form into a serpent, and two Blizzard developers have commented on it. The Deadmines has a level 17 ring whose partner requires level 60. They stand in their own table, apart from the nine new ones.
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Loot tables, with how firm each row is
Twenty-five items across the encounters of the two new dungeons open in the beta. Two research passes produced the same name and the same boss each time, which is why they are here at all. The values are the shaky part, so every row says which it is: reported the same way repeatedly, or values differ by source. Two rows carry the second mark - one staff is listed with two different damage ranges, one mace with two different stat blocks. Where nothing is reported, it says so instead of guessing.
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The two dungeons people are actually running now have encounters
Hall of Thanes and Ruins of Lordaeron are the only dungeons open at the beta level cap, and they have been run enough that the beta client and the people inside agree on a good deal. Four encounters on one, five on the other, with mechanics, the trash that matters and the quests attached - plus the disagreements left standing as open questions rather than decided by us. Both pages say up front where it comes from: the beta client, not Blizzard. With real content on them they are back in the search index; the other seven stay out until someone can reach them.
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Legacy: the 65 points are now derived, not asserted
Blizzard published an article on the Legacy system, and it answers what this page had listed as open. There are 65 challenges across six categories, each awarding exactly one point - that is where the number comes from. Added with it: the system unlocks around level 25, a single character can reach 29 points without ever rolling an alt, and all 21 perks are confirmed by name. The rewards track that the surplus points feed had been described wrongly here; it now names all four rewards.
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The beta caps at 20, not 30 - the markers were too generous
Blizzard wrote that the cap would be set to 20 and raised to 30 later in the beta. This site had carried 30 from the start, which marked everything between 21 and 30 as testable when it is not - the error ran in the more dangerous direction. Along with it: Hall of Thanes and Ruins of Lordaeron now carry the level ranges Blizzard named when the beta opened, so three dungeon ranges are official instead of one.
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A page of its own for the four rulesets
Forever drops the realm list: you pick Normal, PvP or Roleplaying instead, with Hardcore after launch. That had been a single card until now, and the card was missing the restriction easiest to overlook - on the PvP ruleset you commit to one faction and cannot create characters of the other there. The page also covers what carries across rulesets and what does not.
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The pages now say what the beta has not answered
Twenty-six pages still announced the beta as something ahead of us, six days after it opened. They now name an open question as open: the beta has been running since September 17, and anything not checked against it says so.
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The blue tracker now reads the beta forums too
Blizzard files the known issues and the outage notices in a separate forum, which the tracker did not watch. It does now - and it checks the category is still called what we think before it asks.
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Save a build under a name
The calculator now has a name and a comment field. What you file joins the class library, sorted by how often it gets opened - still no account, and still no cookie.
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Economy and addons among the systems
From the Live Q&A of September 17: no GDKP, no WoW Token, no boosts, and the Season of Discovery currency carrying over - plus what the modern addon API allows and what now ships with the game.
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All 53 Forever world maps
Every world map from the data build, split into Eastern Kingdoms, Kalimdor and world maps - each with its zone name, neighbours and landmarks, and a full-size version behind a click.
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Third BlizzCon panel worked into the zone pages
The Found Photos recap adds the undead paladin start, the three sea routes, Powderfuse Port and the Al'Aketh as a third group on Zephras Isle.
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Legacy calculator
The three account-wide trees, 16 points at launch, shareable as a link - plus a page explaining how Legacy points are earned.
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Professions as their own section
All twelve professions with what Blizzard has confirmed for Forever so far - and without the bonuses that had no source behind them.
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Blue tracker
Posts by Blizzard staff on Forever from the EU and US forums, fetched hourly. Title and link - the reading happens on the forum.