Beta running Level cap 20 until October 21, 2026. Pages above that level are marked untested. See what changed Hellcodex StarCraft Command
Hellcodex StarCraft Command
Systems · Three slots, one per player

Camping

The campfire that was a cooking prop in Classic becomes a place several people contribute to - and nobody fills alone.

What it is

Every character can place a basic campfire. Around it there is room for three more camping features - and this is where the decision that defines the system sits: each player may contribute only one feature.

A camp with all three slots filled is therefore never one person's work. Anyone who wants the full benefit needs two others to put something down. That is not a side effect but plainly the point.

Sit by the fire or craft there for a minute and you receive the bonuses from whatever is standing around it.

What a camp gives you

These values are read out of the beta client:

Effect Value
Critical strike chance +2%
Stats +8%
Rested experience up to 5% of a character level

Class buffs from camps are not meant to stack - Blizzard has said so. The bonuses from up to three built features last an hour.

Every profession builds something different

Nearly every profession has a camping progression of its own that opens up with skill. The first craftable feature arrives at skill 20 - which most characters reach before leaving the starting zone.

What comes out of it is not only buffs: some features bring a vendor, others are crafting stations, others gathering spots - greenhouses, ore deposits, fishing holes - or they grant rested experience or repair your gear.

The blueprints for the stronger features drop in dungeons, and the best sit behind the level 55 to 60 ones. Camping is not a starting-zone system but one that runs all the way to the end.

The Cozy Sleeping Bag is back

The quest chain from Season of Discovery returns in Forever, from level 14. It rewards a reusable sleeping bag you can roll out anywhere.

Lie in it and you gain 1% bonus experience per minute, up to 3% after three minutes - then a one hour cooldown. It comes with rested experience consumables and a twelve slot bag.

The chain starts at Alexston Farmstead in Westfall for the Alliance, and in the Barrens south of Camp Taurajo for the Horde.

What is not known yet

How long camp bonuses actually last. One source says two hours, another says one. Both draw on the same beta build.

The full list of features per profession. Tiered lists are going around, but none that would hold up against a second source.

Whether the values stay. Camping only arrives with launch on November 4; everything above comes from the running beta build and is not announced.

Last checked September 24, 2026.