1.60.1.70425
On Blizzard's CDN at 00:50 UTC on 16 October, 35 minutes after Blizzard posted the development notes for the build of the 15th, and recorded at 06:42 UTC. With 2,780 changed rows in the tracker's count it is the largest client since the beta opened, and the first since 70291 whose trees we have read. What the notes promise for the mage, priest, shaman and warlock trees is in it.
Build of October 16, 2026 — Blizzard: WoW Forever Beta Development Notes – Updated October 15, Kaivax
What changed
- Class Mage: Missile Barrage moves to row 1 with two ranks, Arcane Wrath is new as the 16-point talent, Wake of Fire is Improved Fire Blast again, Critical Mass has five ranks and Fire Power three. Arcane Blast, Fire Power and Winter's Chill are redesigned, and every mage learns Frost Blast at level 24.
- Class Priest: Shadow Affinity and Improved Fade are gone, Dark Inspiration is new in row 4 of Shadow, Mental Strength now raises Intellect from row 2, Improved Power Word: Shield drops to row 3 and Improved Mind Blast rises to row 2.
- Class Shaman: Elemental is rearranged. Lava Burst moves from row 7 to row 5 and needs nothing first, Elemental Mastery returns as the 31-point talent, Call of Thunder is gone and Improved Fire Nova is now called Trial by Fire. In Restoration Tidal Focus and Totemic Focus swap rows.
- Class Warlock: Malediction is replaced by Grim Reach, which only adds range to Affliction spells. Points on a shared link are lost there, as Blizzard calls it a replacement rather than a rename; for Improved Fire Blast and Trial by Fire they move with the talent.
- Systems Races: Human, orc and dwarf lose their weapon specializations for Ruthless, Savage and Earth Fury, which work with any weapon. Tauren Endurance gives 2% critical damage and healing instead of 1% hit, Skyborne Wind Blessed 3% haste instead of 1%, troll Regeneration 20% instead of 10%, and Eureka! is an eight-second buff.
- Client 80 new spells in the tracker's count, among them Salvation, Revoke, Elemental Mastery and a Mana Tide Totem rank, and 318 changed items. Among those are white drops from the starting zones that are now green: Wispy Cloak, Ice-covered Bracers and Royal Frostmane Girdle carry quality 2 and a stat in the client. The notes do not mention it.
In the client, not in the notes
Two things in the trees are not in the notes, and one name is wrong there. Improved Mana Burn changes column in its row in Discipline, which the notes do not mention. And the notes list "Shadow Infinity" as removed - there is no such talent; the client removes Shadow Affinity.
The talent trees, line by line
37 changes across 7 classes, computed by comparing two snapshots of the trees.
Druid
| reworded | Feral Combat | Leader of the Pack Increases the raid’s melee and ranged critical strike chance. |
Hunter
| reworded | Marksmanship | Trueshot Aura Increases the raid’s attack power. |
Mage
| new | Arcane | Arcane Wrath A slow arcane spell on a short cooldown that also deals damage based on your maximum mana. |
| renamed | Fire | Wake of Fire → Improved Fire Blast Shortens the cooldown of Fire Blast and increases its range. |
| moved | Arcane | Missile Barrage from 15 points in the tree to 0 |
| ranks | Arcane | Missile Barrage 1 → 2 |
| ranks | Fire | Critical Mass 3 → 5 |
| ranks | Fire | Fire Power 5 → 3 |
| reworded | Arcane | Arcane Blast Each Arcane Blast briefly grants spell damage based on your Intellect, stacking up to four times, but makes it cost more. |
| reworded | Fire | Fire Power Each of your Fire effects on the target increases your Fire damage against it. |
| reworded | Frost | Winter's Chill Frost spells stack Winter’s Chill, which your next Cone of Cold consumes for extra damage. |
Paladin
| reworded | Protection | Reckoning Blocking or taking a critical strike stores up to four extra attacks, released by your next swing. |
Priest
| gone | Shadow | Shadow Affinity Reduces threat from Shadow spells. |
| replaced | Shadow | Improved Fade → Dark Inspiration Mind Blast and fully channelled Mind Flay briefly increase your party’s Spirit. |
| moved | Discipline | Improved Power Word: Shield from 5 points in the tree to 10 |
| moved | Discipline | Mental Strength from 15 points in the tree to 5 |
| moved | Discipline | Improved Mana Burn a different column in the same row - the price stays at 15 points |
| moved | Shadow | Improved Mind Blast from 10 points in the tree to 5 |
| reworded | Discipline | Power in Light Smite and Penance deal more damage if the target is afflicted by Holy Fire or Shadow Word: Pain. |
| reworded | Shadow | Improved Mind Flay Each tick of Mind Flay hits harder than the one before. |
Shaman
| gone | Elemental | Call of Thunder Increases the critical chance of Lightning spells. |
| new | Elemental | Elemental Mastery For a short time shortens the cast time of Lightning Bolt and Lava Burst and removes the cooldown of Chain Lightning. |
| renamed | Elemental | Improved Fire Nova → Trial by Fire Fire Nova hits harder and further. |
| moved | Elemental | Elemental Warding from 5 points in the tree to 10 |
| moved | Elemental | Call of Flame a different column in the same row - the price stays at 5 points |
| moved | Elemental | Elemental Devastation a different column in the same row - the price stays at 5 points |
| moved | Elemental | Elemental Focus a different column in the same row - the price stays at 10 points |
| moved | Elemental | Elemental Alacrity from 10 points in the tree to 5 |
| moved | Elemental | Lightning Overload a different column in the same row - the price stays at 20 points |
| moved | Elemental | Earthbound from 20 points in the tree to 15 |
| moved | Elemental | Lava Burst from 30 points in the tree to 20 |
| moved | Restoration | Totemic Focus from 0 points in the tree to 5 |
| moved | Restoration | Tidal Focus from 5 points in the tree to 0 |
| reworded | Elemental | Elemental Reach Increases the range of your elemental spells and shortens the cooldown of Totemic Projection. |
| reworded | Restoration | Water Shield A shield that restores mana when your spells critically strike. |
Warlock
| replaced | Affliction | Malediction → Grim Reach Increases the range of your Affliction spells. |
| reworded | Destruction | Destructive Reach Increases the range of your Destruction spells. |
Computed from data/talent-snapshots/1.60.1.70291.json against data/talent-snapshots/1.60.1.70425.json - the same files the talent calculator is built from.